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Messages - indiemaatheus
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Pixel Art / Re: Getting the tileset to fit the actors' style
« on: December 17, 2016, 05:50:21 pm »
Sorry to keep you guys waiting.


I tried to make another version with a different shade of green for grass but now that I added an actor with green clothes, I see that I need to change the grass. Even though that's notable, colors were not a huge problem for me (nor the perspective), what bothers me is that the actors seem to be made for a whole different game, I don't know. I even tried to make a new building texture but I guess it's something with the contrast of the colors used for the buildings.

(I need to find an tilemap engine with autotiles so I can prototype easier, it's been a chore to draw/make changes to the floor :-[).

By the way, I will try and make my procgen to generate maps like that:


So there will be few brown tiles.

Thanks, people!

2
Pixel Art / Getting the tileset to fit the actors' style
« on: December 16, 2016, 06:20:07 am »
Hello, guys! I've been trying to make some pixels for a game of mine and while I really like the actors and their animations:



I can't seem to properly make the tiles for the scenarios to fit the style, any tips?


Thanks in advance!  :)

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