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Messages - chulanbetra
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Pixel Art / Re: [WIP] Medieval Well - need help
« on: December 06, 2015, 09:14:16 pm »
BatElite: Nice work! Thanks. I will be honest i was clueless about the top stones because they are smaller compared to the first page post. I wanted them rounded and not to look too flat, but i had to do it with fewer pixels.

As for the dark part - again i had hard time to do it so it looks good. Either i had too much blue and it looked flat and without contrast, or there was too much contrast in the middle. But still your edit in bottom right is a little weird for me, is that perspective ok?

As for the posts - yes they should be where you draw them, but now i feel they are too short. I don't want the roof to be higher because casual door will be 2x2 tile that means 32x32 pixels. So i don't want the well to look too big compared to doors / houses etc.

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Pixel Art / Re: [WIP] Medieval Well - need help
« on: December 06, 2015, 07:07:57 pm »
I am drawing the well again in the correct perspective. I am so far confident but maybe you will see some errors in perspective:


It is not finished yet as you can see.

Now for the perspective, I made a barrel which i am using as a template . Here it is:


The barrel is in the perspective i need, its height is 24px which is 1.5x tile size of my map.

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Pixel Art / Re: [WIP] Medieval Well - need help
« on: November 25, 2015, 10:32:57 pm »
- Yes, the rotation is not that important it could be basically any angle, all the collision will depend on collider shape and it can roughly match the rotation of the object. I started simple, made it in the 3/4 perspective without having too much trouble. The perspective problem and redrawing is fine i am not in a hurry, the project is just my hobby to fill my spare time. I needed this to just test my current skills, test the time i need to draw things like this and consider quality (thanks to all of you for help with this). Now i will try to draw some smaller objects (barrels, crates) to get the colors and perspective right.

- I also missed the scale, because i have 16x16 pixel tiles, and i expect that the characters will be 16x32 max. This can change but it will have impact on my whole system, all the tile sizes will change, pathgraph for AI will change etc. so now i keep it small like in old jRPG. Also with the sizes i choosed, i don't draw 64x64 character sprites when i can't draw a well yet:D The well is now 80x80 and that is too much. It should be max 64x64, maybe 80x64 but it depends on the other elements like houses, doors, crates, barrels  etc.

- As i see there is plenty of things to consider, i don't know where to start first but i don't think i can make good palette without experience, so i just focus on drawing the shapes as best as I can and discuss colors here with more experienced people. I will definitely draw some smaller objects and then try to rework the well into that scale and perspective.


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Pixel Art / Re: [WIP] Medieval Well - need help
« on: November 25, 2015, 09:12:34 pm »
Thanks for your help, both of your edits look amazing. It has exactly the details i needed, that was the missing part which i was struggling to achieve. Still i am a bit clueless about the detail you have. I see some dithering but e.g. on the roof there are various uneven details between wood planks.

I don't know how to achieve this. Should i study more pixel art images? Should just try hard and hope for "luck" with the pixels?:-) I have seen this sort of details on various screenshots from jRPG games and when i try to draw something like that it doesn't look right. I have similar patterns in my image but they don't play together so nice like in your image. I see it is not about the palette, because you used mine crappy colors.

I know i can't have this result in a weekend, its a process i know it because as a programmer i receive similar questions from younger programmers.

p.s.: Today I realized that i have bad perspective in this piece, camera is too low i need to look from higher angle. So i need to redraw this to correct perspective anyway. I will post an update but i will need some time. Until then i will probably make some smaller object that will define my perspective better (barrels, crates etc.) and i can use them for perspective correction on this piece. :-) Until then, i will be very happy for any contribution, feel free to use and edit this piece as you wish.


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Pixel Art / Re: [WIP] Medieval Well - need help
« on: November 25, 2015, 12:02:24 am »
I made an update. I combined suggestions from all of you:
- palette change suggested by Rhubarbist
- roof shape suggested by alanxoc3
- well poles change by IncorrigibleBoozehound and also added bucket with rope



Now this is by no means finished. I realized, that i have problems when drawing small objects. I saw it when i tried to draw small parts of the roof in first version of the image, now i saw it when i tried to draw the bucket. I think it is still easier and better to draw smaller things when learning, but since every pixel matters and errors stands out more i am struggling.

For the bucket - only the front parts looks like wooden bucket :-). There is also bad contrast with the well, its because i wanted to share colors from the well (for the metal parts) which didn't work. But still i can't get the right contrast especially the left part of the bucket. I could place the bucket near the poles but i wanted it to be on the well.

Another thing which i am not really happy is the roof and the poles that goes now to the ground instead of well. I think the roof does not have enough detail but maybe its just my impression, but the poles definitely coudl have some details. Again i discoverd that my problem here is with rouned objects. I had hard time drawing the poles so they look like cylinders, i cannot imagine getting detail on them so they still look like cylinders.:-)

p.s.: Sorry for long post, i will be trying more and maybe post another update we will see how it develops. I am also be no means an artist and i will never be, i'm a programmer so my interest is whole different area. I'm just trying to learn pixel art for 2 things:

1) I really like it and enojyed it in old games and i will be really happy to have some knowledge of this art.
2) I need some graphic in my mini - game i am working on in free time and i have no one to draw it. 3D modeling, texturing and animating these things is out of question, no way i could learn this in reasonable time so i choosed pixel art and i think i can get some graphics by myself.
3) It is a great relax from programming when i am thinking about pixels and no code:-))

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Pixel Art / Re: [WIP] Medieval Well - need help
« on: November 22, 2015, 07:35:37 pm »
Thanks for all tips guys.

IncorrigibleBoozehound: I was considering the option of having posts in ground instead of well stones. I saw both types of well in real photos. Now when i see your edit i am thinking it might be better because of that shadows on the well stones,  it is really nice. I will probably move the poles closer to the well, something like this

Rhubarbist: Yes i am aware of this, i just used more neutral colors. I am not skilled in choosing good color palette and i didn't want to choose weird colors because of my low skill. I like the middle one it looks great.

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Pixel Art / Re: [WIP] Medieval Well - need help
« on: November 22, 2015, 12:54:20 am »
Thank you very much, this might work and i can get more detail to bigger planks than to small if i need to. I will try to make it this way, thanks for help.

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Pixel Art / [WIP] Medieval Well - need help
« on: November 21, 2015, 12:33:53 am »
Hello, i'm new to pixel art and still learning. I am trying to draw a pixel art medieval well and this is my progress so far:



I am quite happy with the bottom part (the rocks), but if you see something bad let me know. I cannot say the same for the top part - the wooden cover. I have hard time making it to look like a wood. I don't know if it is the palette problem or form, i suppose both. The thing is, the parts like wooden handle or the poles and the roof parts are really small and i can't get them look like wood.

Some additional info:
- The light source is 'behind left shoulder', like in Secret of Mana or othe jRPG.
- The palette for the bottom part is inspired by neutral colors from Adarias
- I don't mind having the colors a bit more saturated on the wooden part (again Secret of Mana 3 as example).

Thanks in advance for feedback and tips.

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