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Messages - wezzulus
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1
Pixel Art / Re: New Sprite & Run cycle
« on: July 06, 2016, 10:18:06 pm »
I sped it up again and stitched the new animation onto the old one, makes for a good combo slash I think!

I also highlighted the leading foot by coloring the shoe in, makes it look more stable and draws the eye into noticing the foot stays around the same position.

Seeing them like that they do work good together, don't they? I am planning to make a 3 slash minimum combo, so this really motivates me more toward that. It's why the last frame turns slightly back again and the sword disappears. If the attack button hasn't been pressed it will go a tad more smoothly back to the idle position. Or if it has been pressed it will go smoothly in to the next attack animation. At least, that's what I'm hoping for.
It does help seeing the foot coloured like that. I'm not going to lie. I kind of lost the perspective on the feet last night.

Originally the speed is a lot faster, but for the sake of seeing the frames slightly better, I slowed the animation down a bit.

This is how the speed goes in the original gif, which probably in game will still be tweaked as well.

2
Pixel Art / Re: New Sprite & Run cycle
« on: July 06, 2016, 08:57:42 pm »
Thank you ever so much you guys. I appreciate all the feedback and you taking your time to make edits. I've only just seen ypur edits just now, but I have been working on it myself today and this is what came out of it:


I still hd to fix up the legs, I had no idea what happened there. Maybe my brains broke staying up till 6 in the morning. I had a lot of difficulties but I think the legs should be fixed this way? I also decided to mirror the slash and let it come from (our) right. I felt like in the previous version, he looked more like he was swinging a baseball bat instead of a sword. Just didn't sit right with me. Still have to finish it.. but let me know what you all think and thanks again!

Also decided to give the shirt a different colour.

3
Pixel Art / Re: New Sprite & Run cycle
« on: July 06, 2016, 02:35:31 am »
These are really nice. Only thing that I might change is the arms going to full extension at the back of the swing. Really depends on the character you're trying to convey but I find keeping the arms slightly bent tends to look better.

Looking forward to seeing more ;D
Thanks for the feedback! I was torn myself on how far back I should make the arms go, I'll adjust it tomorrow and see if I'll like the difference.

In the mean time I also started the attack animations. It's very rough and doesn't quite have the movement I want it to have yet, looks like he does a bit of a hop now... But that's a problem for tomorrow's me.

4
Pixel Art / Re: New Sprite & Run cycle
« on: June 22, 2016, 10:40:57 pm »
Got around to finishing all 4 directions. Well.. I say finished but I'll probably end up tweaking them still.


5
Pixel Art / New Sprite & Run cycle
« on: May 30, 2016, 12:39:23 am »
Update 2: Some more progress is made.




Update 1: Made some progress on the side run sprite. Also started on the front.




I think it's nearly been a year since I was last active on here. Kind of lost all motivation and sunk in to a very awful art block. But currently getting my creative juices to flow again I decided to slowly start work on my game again. A fresh start, with new assets. To start with the main character. I got his direction sheet and the first rough run cycle done.

Felt the need to share this again and see what feedback I'll get. Last time it's helped me out a lot and I have learned from it. Hoping to do the same now.  :)

Character sheet:


First animation draft:


Second draft with the coat added in:

6
Pixel Art / Re: First time pixel animation
« on: July 29, 2015, 11:55:20 pm »
Some more animations I'm doing, well...more animation bases, for characters in my game. I also decided after getting feedback on the character running with his sword like he did, to change the way he holds it. This is my animation test for the side view.



And then I'm working on a slime enemy, cliché I know, ha, and another base animation for an enemy, for which I don't have a name yet.

Attack animation:
Moving down animation:

And the movement base for the other enemy plus a stand version, unsure if I'll change it back to the animated design yet:

Not sure about the colours yet. Working on more animations at the same time, will show more later and feedback is welcome ofcourse. :)

7
Pixel Art / Re: First time pixel animation
« on: July 25, 2015, 01:21:29 am »
Couldn't help myself, I had to keep working on it. Must be some kind of OCD or something.



I think it's gotten a bit better already.

8
Pixel Art / Re: First time pixel animation
« on: July 24, 2015, 07:59:03 pm »
Thanks for the Feedback again guys. It helps a lot, although on the current walk cycle, the one from behind, I'm having a lot of issues. I think I'm on the right track, but at the same time it's off as well. Hoping for some more feedback, in the mean time I'll keep trying to fix it up, or take a break for now and come back with a fresh mind.




9
Pixel Art / Re: First time pixel animation
« on: July 20, 2015, 05:54:53 pm »
Have played around with the Side view animation, giving it an outline to see what that would look like. I'm not sure myself if it looks better or not than the original. And just tweaking the animation more using the edit that HarveyDentMustDie provided me. (Thanks again)



Also started working on a front run cycle:



And using the same "block out" kind of style I did another side run animation for practice:



Edit:
Some more tweaks on the side view and mostly done with the front cycle, just needs more tweaking. Glady will take crit and feedback.


10
Pixel Art / Re: First time pixel animation
« on: July 18, 2015, 06:58:52 pm »
Both those edits look great. If I may, could I use them both to adjust and improve on? It's great to get this feedback.

And thank you as well Harvey for the edit on the animation. I'll go trough Pixel Piledriver's posts right away. Would love to learn more about this all and get it right, so glad I came across this forum.
Also glad you all point out the flaws that I overlook, I knew something was off but just couldn't place it.

Edit:
Modified your editted sprite a bit Henry, also gave the back leg and arm an darker colour. Absolutely love what you did with the hair.


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