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Messages - bboykrillin
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Pixel Art / Re: BboyKrillins fighting game art dump
« on: February 02, 2016, 10:37:33 pm »
Hey guys, well I reworked that knee and spent some time making some adjustments here and there. I think it's helped a lot and I'm pretty happy with the result.



Cheers

2
Pixel Art / Re: Walking Animation
« on: January 29, 2016, 09:57:27 am »
Nicely done mate. He looks a whole lot more comfortable now. The only thing I can say is maybe have the scarf move back and forth a pixel or two to give it a little life during the loop?

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Pixel Art / Re: BboyKrillins fighting game art dump
« on: January 28, 2016, 01:09:00 am »
Thanks for taking the time to look at this guys. You've given me lots to think about.

Gil: It's a subtle difference but I do see what you're getting at. I'll take a shot at adjusting the colours in his pants to complement the chain more. Cheers.

Ambivorous: Thanks for the feedback. With regards to the hair. It's partly shaved round the sides and long on top (He's a Victorian hipster :D). It's pretty much like my own hair after a couple of days post shaving. I might have to recolour it a bit to get a better sense of the scalp peaking through. Good shout on moving the shadow on the bottom part of his scalp to the back. Don't know what I was thinking with it in the middle

I appreciate the comments on his skin but after you took away the additional tones I put onto him I've found he looks rather flat and lifeless in my opinion. I have no problem putting the time in to get the shades as I want. It's one of the few parts of the process that I really enjoy  :)

The knee is a solid crit. It's bothering me now that I can see it. I want to keep the boot as it is as I like how it's come out so I'll rework the knee itself. I think a subtle adjustment to the inner leg and a bit of work on the highlight will sort that out.

Cheers again

4
Pixel Art / Re: BboyKrillins fighting game art dump
« on: January 27, 2016, 02:33:28 pm »
Cool. I look forward to seeing what you come up with  :)

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Pixel Art / Re: BboyKrillins fighting game art dump
« on: January 27, 2016, 11:28:44 am »
Cheers guys for the feedback.

Draco: Thanks mate, I must admit to have struggled with the pants for quite some time. While I'm pretty happy with them at the minute you've got me thinking that adding an extra pixel or two at the bottom of the bounce might make them look a little more dynamic and give the illusion of a snap that I've been trying to get. I'll have a go when I get a chance either tonight or tomorrow.

The whole idle is eleven frames. Three more than I originally wanted but it was the only way I could keep it smooth and give him as much character as possible. It was a learning experience.

Gil: Thanks for the writeup mate. I'll mention a couple of things so you can see where I'm coming from with the design and get an idea of what this guy is all about. The character is a working class guy from Victorian-era England so his colour palette is a little drab to reflect the style of the day. It's functional clothing, nothing fancy as he wouldn't have the budget for that. There's more to him than the period where he's from but I'll let the animations I produce later reveal more about his background and abilities ;D His actual fighting art is based off of Bartitsu, an early turn of the century fighting system developed by Edward William Barton-Wright from a variety of sources.

My own background in martial arts is Judo, Boxing, Capoeira and Muay Thai (Although these days I'm more into my breakdancing than anything else  :lol: ).

I have to say I'm not too fussed about trying to recreate authentic stances for any specific martial art. There's enough characters out there from various franchises with downright funky looking, or just impractical idles. All of which have never taken anything away from the character to me. I've always seen them as a means to give the character life on screen. Not to tell a story or limit them to a specific style. That's just my opinion mind. I'm not trying to step on anyones toes here or disregard what you're saying.

The game I'm developing is both a tribute to the games I grew up with (I had the first Street Fighter on cassette for my ZX Sinclair to give you an idea how damn old I am) and an excuse to put my friends and I into a game where we can beat the hell out of each other with fireballs and such. The characters will either have a martial art background or be some sort of brawler depending on what backstory I create for them (based on their personality and/or actual physical traits). I currently have five planned but will roll out more once I'm a little deeper into the project.

Again thanks for the feedback guys!

6
Pixel Art / Re: Bow Firing Animation
« on: January 27, 2016, 12:40:34 am »
I love the style of art you've used for the archer. The design is really nice.

With regards to the animation the whole action of drawing the bow is off. The lead arm needs to come up to eye level first. Then arm that draws back the arrow is also at the same height. The elbow points upwards keeping the forearm level and then you draw back the arrow with your back muscles (As I understand it that's where the phrase "Put your back into it" comes from).

If my explanation is a little hard to follow (it's late and I should be in bed!) I found a handy youtube video that should provide lots of reference points. Hope that helps

Looking forward to seeing more!

Cheers

7
Pixel Art / Re: Walking Animation
« on: January 27, 2016, 12:31:06 am »
This is nice work Jicklus, I like the bounce in this guys step. With regards to a crit I have to agree with DracDragon, the scarf throws the balance of the piece off by blowing out at a right angle behind him while he is perfectly upright.

I'd suggest either changing him up so that he's leaning into the wind more (which means reworking every frame heavily) or ditching the scarf as it is from behind him and having it bounce up and down on his torso as a secondary animation to give him a little more life (the easier option in my opinion).

Just realised I've pretty much repeated Draco here verbatim!  :D

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Pixel Art / BboyKrillins fighting game art dump
« on: January 27, 2016, 12:22:59 am »
Hey everyone. I'm BboyKrillin and I'm pretty nervous about my first post here. Please excuse me if I start to babble.

So this is my first attempt at pixel art animation. My background prior to this is digital illustration so adding movement into the mix is a whole new world for me! I'm working on a fighting game concept and this is going to be one of the characters in the game. I'm inspired by the classic Capcom games from the late 80s, early 90s

I've been slowly chipping away on this particular animation for quite some time trying to figure out things like an art style I was happy with, or the levels of detail I want to put into this and subsequent characters. It's been a labour of love!


For anyone interested my tools are Wacom, ToonBoom Studio, Photoshop, The Animators Survival Kit by Richard Williams and far too much coffee.

Cheers

9
Hi guys,

I am bboykrillin, otherwise known as Paul. I found this forum through a link by an amazing pixel artist on Twitter. Just had to sign up.

I'll be posting up my WIPs shortly and look forward to contributing, learning and (hopefully) improving from all the talented people I see here.

Cheers!

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