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Messages - Not Quite Black and White
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I have no idea. We have been working on this specific project since November last year, but developing our game engine and art style for about two years more than that. That's not quite full time for both of us, but more or less. Let's say 3/4 full time hours for three years.

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Here's a clip of one of our NPCs hanging out:


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My friend and I make up small indie company Not Quite Black and White (http://notquiteblackandwhite.com), and we have just announced our new pixel art game: This Is No Time For Games (http://notquiteblackandwhite.com/tintfg). Please take a look!
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A voice keeps nagging: “The only way to win the game is to not play it.” Flo doesn’t know what that means, so she says “Shut up, voice” and leaps into the unknown.

“This is No Time for Games” is a 2D point and click adventure for the modern age. All the classic elements will remain (riveting mystery, twisted plot, hair-ripping puzzles, enigmatic and comical characters) but traditional P&C interfaces have been rethought to heighten the excitement of the gameplay and allow greater immersion in the adventure.

“This is No Time for Games” is being developed by Not Quite Black and White. Presented in a contemporary pixel art style. Developed in Unity 5.





Some early concept art, sharing as part of Screenshot Saturday



Here's a clip of one of our NPCs hanging out:


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Pixel Art / Re: New Pixel Art Adventure Game
« on: May 02, 2015, 01:22:47 pm »
Thanks very much!

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Pixel Art / Re: Horror Game Character Animation/Scenes
« on: April 26, 2015, 03:16:15 pm »
Yeah a twist would be good, but maybe have her make her jacket more a pixel wider or something? So it's clearly a separate thing from her legs? Not sure about that, as that might make her look a bit fat...

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Pixel Art / Re: Horror Game Character Animation/Scenes
« on: April 26, 2015, 12:35:26 pm »
I agree pretty much with everything Zia said. My main issue with it though is her back seems to be too rigid. This is weird, as I just checked my own main character and her back doesn't move when walking either. I think the difference is mine has much longer legs (it's more cartoony), so when she moves the top part of the leg (above the knee) moves a lot more. With your one it's almost like theres a straight line from the shoulder to the knee, and it's quite noticeable.

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Pixel Art / New Pixel Art Adventure Game
« on: April 26, 2015, 11:08:14 am »
Hey everyone. My friend and I are just getting ready to announce our first indie game, a point and click adventure game in pixel art style. I've been producing pixel art for our game development for about two years now, but this will be the first time we will have released anything. I'm keen to join this community and get some tips (I feel like I've got a lot to learn about pixel art), as well as offer any assistance where I can.

For now, here's the first (TINY) screenshot from our game, which we will be announcing properly in the next week or so. Any comments or suggestions would be much appreciated.


Please check out our website http://notquiteblackandwhite.com/ for more information (although you won't find much about this game until we reveal it properly in the next week or so).

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