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Messages - Telek
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Pixel Art / Re: [WIP][C+C] Project Restart, Running Girl Sprite
« on: July 27, 2015, 03:12:12 am »
Hey again.  I kinda fell out of drawing for a while there as things got busy.  As I picked this back up again I realized that I'm not really happy with the direction that it's going in.  A lot of it was trial-and-error as I try to learn some of these concepts, and it shows.  Not having any outlines really caused me a lot of grief in readability.  Got some better references, so I'm gonna try to break it down and do it fresh, ditching the "no-outline" style for the time being.  In the mean time, here is what I've managed to make so far, so if you have any further advice I'd much appreciate it.  I realize the hair still isn't bouncing, try as I might I couldn't make it work, that's a project for another day.

Thanks!


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Pixel Art / Re: [C+C][WIP]My first attempt at a walk animation...
« on: June 16, 2015, 04:11:25 am »
I found this tutorial: http://finalbossblues.com/walk-cycles-p1/ to be quite helpful in understanding how the parts fit together.  It's another good reference.  There are several others like it, but the gist of the method is to try to figure out the major points of the animation (foot fully forward, foot fully back) then the in between points (stepping forward, swinging back).  Once you have them framed as you would like them the animation should already start to flow, then you fill in the intervening frames and adjust as necessary to get your final product.

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Pixel Art / Re: [C+C] Pixel Art Beginner!
« on: April 29, 2015, 02:32:16 am »
The second sprite reads a little weird, hard to tell exactly what the thing over his shoulder is right away.  A part of it is that your light source is the upper right, but the hilt is darkest in that direction.

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Pixel Art / Re: Material and Texture References
« on: April 26, 2015, 01:49:12 am »
I love this idea.  Would be great to hear some feedback, and see more examples to broaden my palette.



Edit: specular was bugging me
EditEdit: Tried another take on chrome....giving me some trouble.  Any ideas?

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Pixel Art / Re: [WIP][C+C] Project Restart, Running Girl Sprite
« on: March 15, 2015, 10:12:13 pm »
Yep!  That's next.  Right now the shirts moving (mostly) and the arms are swinging, but the head looks like a creepy robot.  Once the arms/shirt are handled I'm trying to add the bounce to the hair.

At the moment, the arm reads OK as it crosses, I may be able to get away with it if it moves quick.  Hope to have an update in the coming days, too many balls in the air.

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Pixel Art / Re: [WIP][C+C] Project Restart, Running Girl Sprite
« on: March 15, 2015, 03:46:08 pm »
Hey everyone.  Still at it. I was hoping you could give me some tips on a specific problem that i'm having.  ???

As you can see in the animation, the right arm passes in front of the face as she runs.  Invariably, as I'm drawing these frames the colors from the arm bleed into the colors of the face.  Most runs I've seen don't have this issue, as they avoid having like colors cross each other.  In order to make this work, however, what would be the best strategy?  As far as I can tell, I would either need to add more colors, change the outfit, or introduce some kind of border as the arm enters the sprite, which I fear could be obtrusive.

Help!  :'(

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Pixel Art / Re: [WIP][C+C] Project Restart, Running Girl Sprite
« on: March 12, 2015, 04:33:25 am »
Threw out the skin tone, still deciding if I want to change the whole outfit/palette altogether.  Certainly leaving some areas bordered and some not is not proper, it's more for caging in the shapes right now.  Realistically, is the sprite too small to benefit from an outline like this?  Or should it be a different color, or have sel-out (which I am totally inexperienced with)?  In the meantime though, some progress.  Something seems off about the face that I can't quite place.  Thoughts?


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Pixel Art / [WIP][C+C] Project Restart, Running Girl Sprite
« on: March 07, 2015, 06:08:04 pm »
Hey everybody.

Last year I was part of a (regrettably unsuccessful) freeware 2D game project.  I came on too late, and was too inexperienced, to be able to contribute effectively to the project, but now that it has more or less shut down and I've had a *little* more practice, I'd like to take a shot at reworking the art end from scratch.  Importantly, this is of a much smaller scale than some other stuff I was working on, as you guys suggested.  I'm slowly learning drawing/illustration on my own time, but I don't want to put this sort of thing off completely in the meantime.

Below I've posted my attempt at blocking very basic animation forms, and then a rough attempt at adding some shading.  The thing she's holding onto above her is functionally a balloon (it's a ghost...tail...thing), though I haven't gotten around to reworking that so I don't want to include it just yet.  I'm not really sure how best to approach form and anatomy on such a small figure, and I'm having a tough time trying to add detail.  The face, in particular, is quite problematic, though trying to turn her amorphous pantshoes into pants and sneakers like they used to be hasn't worked at all either.  The palette was taken from the original sprite, and may need adjusting as well. 

Any advice would be much appreciated!

             

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I believe that the concept you're thinking of is "ambient lighting".  I'll defer to better artists on whether that's possible in this setting and how it might best be applied.

Also, not to minimize how pricey art can be, there are good tablets on the cheaper end of the spectrum that will still get the job done if you prefer more general digital art over pixelling.  Wacom came out with a new line of Intuos pen tablets, you can get the Intuos Pen Small for $79.99.  On Amazon you can also find their old line Wacom Bamboo Capture, pretty much just as good for $65.99.  Not as cheap as a pack of pencils and a notepad, but it might be worth saving up for if you're interested in that sort of thing.  I've had my Bamboo for a few years now, and it works great for sketching and painting alike. 

I look forward to seeing you on here!

10
Pixel Art / Re: [C+C] RPG base character sprite in need of repair
« on: February 07, 2015, 09:28:32 pm »
Am I allowed to offer advice if I have no idea what I'm doing?  Still 100% new at this, so disregard if this is totally unhelpful.

I tried to soften the facial features a bit, in an attempt to make it more feminine.  Could probably still use some tweaking.


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