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Messages - Salvakiya
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Pixel Art / [C+C] Graphics for RPG db32 pal
« on: July 05, 2016, 11:34:41 am »
hello everyone. I am working on a 2d RPG game which is inspired by games such as the Witcher The Wild Hunt and Dark Souls. I have put programming down for a while to hone my art skills. I find myself in need of some input. I am trying to keep the colors restricted to db32 palette however if you think this would look better with some other palette please let me know =).

In the image is ALL of the work I have so far on this project. Its not much but its a start. I am not an artist by any means.

ps. I find the tree to look a bit awkward. Something about the colors used on the leaves seeing as the grass and the green of the tree are too close. no idea where to take it



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Pixel Art / Re: [C+C] Very first animation
« on: April 29, 2016, 03:20:47 pm »
I don't think you're going to get that looking good at this scale without adding animations for running to the side, or even better, 8-directional animations (with mirroring, that's 5 different animations). Why should the character only have two running animations?

well I could do 3 animations up down and right. Or I could do 2 at somewhere around 45 degrees. like the top right or bottom right. I am just trying to reduce the amount of work required to add content.

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Pixel Art / Re: [C+C] Very first animation
« on: April 29, 2016, 02:12:45 pm »
well I did rework his entire stance. What are your thoughts on this?



havent animated it. partly because in the game the weapon will swivel to wherever the player is aiming.

I would also like some feedback on how to make him less depentant on more directions(if that makes sense)

My game has similar controls to Nuclear Throne. The character however should only have two running animations... one where his back is towards the player and the other where he is facing the player. The player will move in all 360 directions and I need to figure out a way to get it to look like he is not magically moving in a direction he is not walking. Nuclear throne could do this easily because it was 16x16 characters and each leg was pretty much 3 pixels each. I want a bit more detail because my game will be cover based so the player should be able to distinguish when the characters are ducking behind cover. I need to alter the style to fit this goal.

Any input would be great!

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Pixel Art / [C+C] Very first animation
« on: April 28, 2016, 06:43:34 pm »
hello all. its been a long time since I have posted here. This is however my first real attempt at an animation. I am trying to learn to do pixel art as I have never really done it before.

here is my animation.



I personally like the motion of his arm and the gun. However his lower body looks silly to me. and the smoke trail is a little silly too XD

I just want to know how I can improve myself.

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Perspective is the biggest issue.
I'd also consider doubling your sprite size as you'll find it much easier to imply the correct perspective when u have more pixels to work with.

Right now she is 16x32 I think... do you mean scaling her 2x? or actually doubling the canvas and adding more detail?

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2 main issues:
 - The sprite doesn't suit the camera perspective. The camera is overhead a bit but the sprite is drawn front on as if its a 2D platformer.
 - Its better to render your sprites in "billboard" mode which bascially means it gets rotated to face exactly at the camera at all times. When you angle sprites the way you're doing it now it looks "paper-thin" which ruins the illusion.

If you're going to mix 2D sprites in 3D environments consider a fixed perspective so your sprites don't look all weird.
An example of all this being done properly is in Pokemon Platinum (I think thats it).
I haven't actually played the games but I did find it interesting how they did it.
Can only find crappy screenshots:
http://www.hookedgamers.com/images/418/pokemon_platinum/screenshot_nds_pokemon_platinum005.jpg
http://joveeno.files.wordpress.com/2008/06/floaroma.png
http://i11a.3djuegos.com/juegos/3204/pokemon_platinum/fotos/analisis/pokemon_platinum-775548.jpg

interestingly enough the sprites are on a billboard which is exactly straight up and down... they just are not rotated to face the camera. I get that same response from everyone though.. Perhaps its an illusion? An issue nonetheless. I was hoping for feedback on the actual sprite itself but am glad for this feedback as well!... I do feel the skin tone is off... also the bottom portion of the dress I cant get quite right in all 8 directions.

Thanks for the response! I will try and update this topic when I am off of work with a fixed perspective!

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Pixel Art / Re: [WIP] [C+C] Radiated - video game art thread
« on: December 27, 2014, 06:31:51 pm »
so I have been practicing my pixel art and tried another style... Can I get some feedback on this sprite? I made this after watching a video by solar lune. I was trying to have a go at his style.


EDIT: VERSION 2


Its off by alot. The dress was supposed to be this style dress
http://www.micdresses.com/images/v/201207/hor-sexy-and-high-side-slit-chiffon-beaded-cross-strape-with-backlee-long-evening-dress-formal-prom-dress-e20000613426632560.jpg

And I have further refined where I am going with the game. You will customize an airship and go into battle. during battle you can drop to the earth, fight in the airship, or possibly use a fighter and dogfight other pilots. It will be in either 2.5d or 3d with 2d sprites which will allow for a more interactive universe. I cant decide for sure until I get my sprite making skills down a bit.

NONE of the sprites are mine in the following image but it is the engine I am working on. I want to mesh that style with that of the last two mentioned in my original post.



EDIT: did further spriting on the female.
here is what she looks like now. thanks to Jan125(https://twitter.com/jan125) for helping with the pose!


also here are some body sections in 8 directions... Please give me feedback!



maybe the north west and north east directions should not have shading on the breast?

EDIT: a render of her in the engine! though I don't have 8 directions of her arms yet. this uses an edited head from above.. it looked dumb and while trying to fix it I accidentally gave her a nose!

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Pixel Art / [WIP] [C+C] Radiated - video game art thread Updated DEC 27th
« on: December 09, 2014, 11:20:02 am »
Hello everyone!

I am a self proclaimed indie video game developer who ran into a problem... I can code quite well but I am very bad at pixel art. So I went on a quest online to find a forum that may be able to help me better my pixel art abilities. That is how I ended up here.

My games aesthetic is inspired by games such as Grain War(unreleased)http://www.indiedb.com/games/grain-war and Hyper Light Drifter(unreleased?) https://www.kickstarter.com/projects/1661802484/hyper-light-drifter

I adore the way the pixels are placed so perfectly that it looks crisp. It just looks good to me.

My game is a shooter/beat em up game. Something I came across by accident is instead of using an 8 directional sprite I can make a 4 directional sprite which moves diagonally and it(IMO) looks more natural when moving in 8 directions. I think Nuclear throne used this approach.

Here is what I have so far. I have not really decided on what the head will look like for the character however I can tell you it wont be solid sky blue. ;)



Tree sprite. I have no idea how to approach the leaves =\


character. I want to get rid of the cape but when I do I always end up with a strange looking character... I will make an attempt later and post it so you can see. for now this is what the character looks like.


This is my first real attempt at pixel art. Please hit me with what you got! I wont be offended I just want to get better so I can finish my game!

ps. forgot the gun shadow ^ haha!

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