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Messages - orotoros
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Pixel Art / Re: Character slap attack animation
« on: October 28, 2015, 01:09:38 pm »
This is awesome! thanks for taking the time to do an edit and break it down like that. I was trying to figure out how to get the hair motion right for so long and I think you nailed it. I'll take a closer look at the individual frames later today.

Here's this guy's walk/run animation. Any thoughts on this one? Again I think the hair motion could use some work.




It's slowed down a bit when it's used in-game.

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Pixel Art / Character slap attack animation
« on: October 28, 2015, 03:58:30 am »
Working on the basic attack animation for a game character. It started out as a punch, but half way through it started looking like a slap so I rolled with it. Would love some feedback. I feel like the weight of the slap isn't quite there yet.


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Pixel Art / Re: Sword Slash Combo Animation
« on: December 18, 2014, 09:10:14 pm »
Hey man how's this going? I kinda thought I'd see more animations after I said move on...didnt mean to make you stop posting or working on this...was this just an animation test? if I hadnt assumed that wasnt the case I would've given you some crits

Hey so I actually ended up going a different direction with my original game idea so I sort of stopped working on this character (but I learned a ton while animating him). The game I'm working on now is a platformer/fighter instead of a top-down view. Here's my new charachter (he's a bit simpler):

Idle


Walking


Jumping (not animated)


Falling


Sword attack


Air Stab (downward attack while in the air)



Would love some feedback. I feel like the attack animations in particular could use a bit of work. But remember, this is going to be a mario-esque game with fluid real-time controls, so I can't get too crazy with animations.

One thing I want to do next is add a "charged" sword attack animation. I'm not quite sure how to give it the "this attack is charging up" effect though. Would love some ideas if anyone has any.

4
Pixel Art / Re: Sword Slash Combo Animation
« on: October 30, 2014, 06:17:04 pm »
god knows there is enough work to do in just making a game :p

Truth! I've got all the basic movement and attack controls in the game now and it's looking pretty good. The run animation looks a bit off when the character is actually moving, but I think I'll fix that later. Now time to start making enemies.

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Pixel Art / Re: Sword Slash Combo Animation
« on: October 30, 2014, 01:45:33 am »
Ok so I did a lot more work on the slash animations. Basically I broke the combo down into 2 different slashes in each direction, where the first slash ends where the second starts, and vice-versa. I'm liking where they're at, but I'd love some feedback.

East:



North:



South:


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Pixel Art / Sword Slash Combo Animation
« on: October 23, 2014, 03:38:18 am »
Working on a sword combo for a character in a game I'm making. Would love some feedback! I'm also trying to figure out a 3rd slash motion for the combo, but I'm not sure what would look most natural. Suggestions?

Please comment on character colors. I'm starting to feel like the pants should be a different color from the shirt, and the cape should maybe be a little less flat?


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Pixel Art / Re: Help with run animation
« on: October 18, 2014, 10:54:54 pm »
There are already has great examples for running in all directions in the thread so don't exclude those! D:
http://wayofthepixel.net/index.php?topic=17212.0
http://wayofthepixel.net/index.php?topic=16312.0
http://wayofthepixel.net/index.php?topic=16164.0 -(PixelPiledriver's bookmark-worthy lesson)

That post from PixelPiledriver is awesome, thanks!

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Pixel Art / Re: Animation troubles
« on: October 17, 2014, 06:14:29 pm »
Check out this animation from the game Crawl:


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Pixel Art / Re: [Critique Request] Main Character
« on: October 17, 2014, 05:51:39 pm »
I'm pretty new to this stuff too but i think the up and down animations look too similar.

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Pixel Art / Help with run animation
« on: October 17, 2014, 04:10:48 pm »
Hey all, first post here. I'm pretty new to pixel art and animation in general.

I'm working on character animations for a game I'm starting on. I made this south-facing run animation. Now i'm trying to make an east-facing animation of the same character but I'm getting a bit stuck on how best to rotate the character.

The general perspective I'm going for is something akin to that of Hyper Light Drifter or Children of Morta.

Here's the animation I've got so far:


Would love some feedback on this animation as well as tips/examples of east-facing run animations. Thanks!

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