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Messages - fskn
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1
Pixel Art / Re: My Hands, but without Leona Lewis.
« on: April 13, 2021, 03:14:40 pm »
Can't tell exactly what you're going for here, but I did some tweaking:



Pixelation has a feature where you can zoom in on an image when you click on it. Shift+click zooms out, Alt+click resets the size.
So if you post your image with the actual size, it's easy for everybody to see the details, and easier for people to paint over without having to downscale it first.

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A little bit more:





I guess your original has more of a feeling of a light coming from behind him... I don't think I can represent the body fully if the "edges" of the figure are lost like that.

2
Pixel Art / Re: Clouds and purple
« on: April 06, 2021, 03:40:27 am »
Sorry if I've been too stubborn and pig headed about certain things.
Don't worry. In the end, this is YOUR piece. You do it however you think it's best. We're just giving suggestions here.

3
Pixel Art / Re: Clouds and purple
« on: April 05, 2021, 06:56:17 pm »
Hm, yeah. They kind of read as being "white", maybe because of the little bit of sunlight, or just because of the relative value of the "fluffier" parts of the picture in comparison with the darker mountains.

I was thinking if it would be possible to show some of those clouds being dragged by the airship as it moves, and/or a trail behind it. That would read more as something fluid rather than, say, the top of trees. But having worked a bit on it thinking "clouds" as I was placing pixels around, I "can't not" read them as clouds anymore. They're clouds for me now.
Same goes for the airship. It's not some weird thing/rock/ovni floating there, it's an airship.

You did a great job with the robes now. It looks very, very nice indeed.
I just think that some of the light that goes over the part that covers the shoulders, wouldn't be there because the sleeve of the arm that's holding the lantern would (possibly?) block it.
Maybe the face too, now that I think of it, unless it's some light that's being bounced off from the tree. If that's the case, it would reflect onto the top of the lantern/ring too...

As for the pattern, I do like it as a concept, though maybe it's a bit too busy and the colors should (?) be closer in hue to that of the rest of the robe, because it's at night, and the only two lights that are there are very strongly colored.
I thiiiink.

But I don't know. It may look very cool...
Maybe try and make the sleeves seem white, and have a pattern that's a bit subtler as to not impair our perception of what those things are...
Or not even white, but some more contrasty color in comparison to the rest of the robe. Just to separate those some.

EDIT: That would make me think different things from what I'm thinking now, that that's a misterious figure investigating or just lurking in the dark. It wouldn't look as "stealthy", if that makes sense.

4
Pixel Art / Re: Alien Street Shaman
« on: April 02, 2021, 02:06:29 pm »
It looks like that, for what you're achieving, you're using way too many colors. About half of them, without being generous, are wasted, as they're only slightly different in both hue and value (mostly dark greys).
If I pick up Photoshop and try to save that as a PNG8 image, then try to reduce it from the current 144 colors to 80, I can't really spot any really noticeable differences. That could be further reduced to about 30 and there would still be very little change.

Part of the beauty, for me anyway, of working with pixel art is working within limits of both size and color. But by reducing your palette you would (most likely?) also unify the whole picture.

As for how the image reads... I can tell what it is, and what he's doing... But like SeinRuhe said above, your anatomy could be improved.
His left arm (the one holding the piece of meat) hardly looks like it's his own. His right arm isn't too bad, but it doesn't read as being bent at the elbow.
You could try and draw it as a larger piece starting from a very basic skeleton, then building it up with spheres and cylinders now that you have your main idea down, just to give it more structure and volume. Try not to intersect anything with anything else, but rather only compress the softer bits if needed.

cels also gave good advice on how the halo and the gun should help light the figure. As they don't impact the figure in any way, they look like an afterthought. As you decided to put them there after you shaded the rest of the piece.

Overall I think it has a lot of potential, and the character itself is pretty cool, so keep it up!

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EDIT:

Please excuse that quick, dirty, and not that pixelartsy job.



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Would be interesting to see bits of where the jacket ends too:



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EDIT2: Actually, I think his right arm is fine as it is. Mine made his shoulder become toooo wide.
(always remember to flip your artwork to check for problems in all sorts of things, including symmetry.)



I moved the shoulder to the right a bit (our right).

5
Pixel Art / Re: Clouds and purple
« on: March 31, 2021, 12:25:25 am »
Good ideas, eliddell.

I tried something with the clouds, too. So, how about if they were more like wisps as they get closer to the airship?



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Man, those buildings far in the background look so good.

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EDIT: Oh, wait... How about a wisp going in front of the airship?
EDIT2: Erhm, maybe not. It could render the airship unreadable.

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Yeah, doesn't work.

6
Pixel Art / Re: Clouds and purple
« on: March 30, 2021, 06:06:50 pm »
Ooooh, those are clouds and that in the middle is a zeppelin? It all makes sense now, but boy is it hard to convey that.

I tried and... Well, wasn't that successful. I think maybe they will always end up looking like either trees or rock formations or clouds.



Played around with the robe as well, pulling it a bit to the left and added some waves to try and convey the sense of the wind blowing. It's still a bit (too?) stiff on the right, though...

As for the zeppelin, I think it could have a bit of, or a more pronounced fin.

7
Pixel Art / Re: Clouds and purple
« on: March 29, 2021, 07:08:47 pm »
I think the stuff surrounding the lantern should be brighter... Maybe I overdid it, iono.
Made the light shine inside of the sleeve and tried to make it kind of like there was some subsurface scattering on the outside of it.
Put the hotter colors where I thought the light would hit it more strongly.



Tried to make the robe a bit smoother there too. For no reason other than it was getting too shiny when I added the lighter/warmer colors. EDIT: to clarify this, it was getting too many hot spots because of all the folds, so I decided to simplify it.

On the other side (his right) I tried to have the rimlight more on the edge of the robe, thinking again that there would be where the light would hit it... But again, not sure if I did the right thing.

The flaking on the trunk that I did looks too repetitive, yours look much better.

Do keep posting, though. I enjoy seeing your stuff (and of course enjoy overpainting when I think I can improve it), and that keeps this place alive and going.
Lovely piece, btw.

8
Pixel Art / Re: Castles and clouds
« on: March 22, 2021, 11:03:49 am »
Oh, right! If it's tied to the setting, then it's got to be that. (i had considered that, actually, but forgot to mention.)
But the angle change does make a difference!
I also liked that you gave one of the guys what looks like a bit of a skirt. Pretty cool.

The falling snow is a nice touch too.
And I do like the new sky colors... Maybe it looks colder? More of a wintry time?

9
Pixel Art / Re: Castles and clouds
« on: March 21, 2021, 02:25:11 pm »
Y'know what could be cool? Kite shields instead of tower shields.



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You could tip one of those slightly...





Either way, that would make them a bit more dynamic.

10
Pixel Art / Re: Castles and clouds
« on: March 20, 2021, 08:13:53 pm »
Maybe something stronger, like...


(that's a bit of a half assed attempt, though.)

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If you're worried about the color count... You could probably remove some of those colors. Some blues, especially, are very close to one another. Some browns too. You might be able to tighten up that palette, then add a few more.



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Eh, let's go for longer... flag things:


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