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Messages - Kurz
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Devlogs & Projects / Re: FastPixel (my open-source project)
« on: March 15, 2016, 10:53:09 am »
Oh, almost forget to write here!

I'm happy to announce that development is finished and the first really stable release has been passed away!
Now I'm make some minor improvements, fix possible bugs, write tutorials, e.t.c.

Also now there is a small site. In the future there will be one cool demo example!

In other words, now you can try to use it for your own pixel art tool!

Thank you for your time!

Devlogs & Projects / Re: FastPixel (my open-source project)
« on: January 13, 2016, 12:34:45 pm »
Just want to notify those people who interested with this: a stable version finally has been released!

Now API is much more flexible and works a lot faster than previous versions.

Currently I'm planning to launch more tests and (at last) make simple drawing application as an example.

P.S. project is still available at here.

Devlogs & Projects / Re: 2d Development Frameworks/suits/engines
« on: January 04, 2016, 02:17:10 pm »
Gil, I think that interpreted language can't be faster than compiler one. And before started learn one you have to ask yourself - what for all of this? If you want to make games with open-world and high quality graphics - your way is C++. But if your target is just a small indy game (3D or 2D) - the javascript is right a decision.

It is only my mind and of course there are lot of tricks & little things which will affect the choice.

Devlogs & Projects / Re: 2d Development Frameworks/suits/engines
« on: January 04, 2016, 07:29:10 am »
Oh, nice theme!

In my opinion the JavaScript is a best language for casual game-development. Of course it is not so fast as C++ BUT - I repeat myself - it is good for casual games. Also there are lot of game engines written on pure JS.
Plus I would recommended to look at Phaser game engine which is use WebGL (extremely fast thing).

Devlogs & Projects / Re: FastPixel (my open-source project)
« on: November 19, 2015, 09:52:48 am »
Okay, I look at this more carefully. Here I found that it is just another image representation, so everything is possible. But in the future.

Devlogs & Projects / Re: FastPixel (my open-source project)
« on: November 19, 2015, 07:41:27 am »
Oh, thanks for reply, guys! You are first people with feedback about this :)

Not sure that I understand what is indexed PNG, but this API is based on pure bitmap data, so if PNG is already pixelated - you can easily load one. Same things with saving.

Yea, simple app is already in my TODO list! But first of all I want to finish first stable release.

Devlogs & Projects / FastPixel (my open-source project)
« on: November 15, 2015, 02:22:04 pm »
Hello there!

I know, it's a forum for artists but I hope there are few web developers which are love pixel art (just like me)!

Here is my project link!
It's an API that help you create your own awesome pixel art tool (or whatever you like thing to process pixels).

Currently is under development (unstable beta). Documentation is incomplete and test are not ready yet. But I try to push new commits every day. Also has few simple examples which you can try to see what's going on.

Write your thoughts if you like this :)

Thank you!

Pixel Art / Re: No inspiration [Need tip]
« on: January 14, 2014, 06:38:23 am »
Hey, thanks! Actually, this was first thing which came in my brain. I draw smth like in a picture and noticed that can't draw isometric, can't give "deep" feeling.

Pixel Art / No inspiration [Need tip]
« on: January 13, 2014, 08:57:23 pm »
Good Day ! Currently I make endless runner game and lost my inspiration (as you can see in demo).
Just look at this poor background. What I lost?
I talking about this repeatable walls. Which thing would looked better on your mind ?

Sorry, I can't make gif's ))

Pixel Art / Re: Noob pixel art [Need tips]
« on: December 21, 2013, 06:32:02 pm »
So dithering...

But the heart has too much colors then book. The book has 4 main colors ( the white color on top of page is just experiment).

In any case - thanks. Now I see, some sprites have too muck colors.

Anyone else?  :)

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