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Messages - Siskan
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1
Pixel Art / Re: Team Rocket Duo
« on: December 23, 2017, 03:58:47 pm »
I don't think it's the breasts that need to be altered to make her look feminine, I'd focus on those thick calves (and the boyish haircut unless she has one for real). In any case I think the biggest issue right now is rather how twisted the body is. The upper body is pointing to the left while the legs point are facing a bit too much towards the viewer. The shoulder also hasn't followed the body in the turn. Consider giving that vest a bit of a sleeve too like in your reference.

Also I'd give the left foot (to the right) a black outline on the shadow side to avoid making the shadow look like an extension to the foot.

2
Pixel Art / Re: Help with Hair Movement and shading
« on: December 21, 2017, 06:12:16 pm »
Imagine what happens when someone falls or jumps down from a height. The hair stands and falls down with a delay as you land. Running like your character does creates a less extreme effect like that. You've recreated it fairly well on the back, but the front bangs should perhaps behave a bit like flapping wings. The top of the hair on the other hand probably shouldn't bounce like it does now at all.

In one frame the outline is two pixels wide on the back, it stands out too much and creates a blinking effect. As for the anti-aliasing on the top of the head, it should look better if you reduce the double pixel ones to just one as well.

3
Pixel Art / Building for an RPG
« on: December 21, 2017, 03:48:16 pm »
Hello!

This one has kept me busy the last few days. I'd appreciate any kind of critique.


4
Pixel Art / Re: House for a game
« on: May 22, 2017, 05:42:52 pm »
Thanks eishiya, those are some really good points!

I've tried to improve on everything you both mentioned, except I'm staying with the bare wood. I'm not sure how successful it was but it's better I believe.



Actually I did extensive research before starting on this one, with Stockholm as my reference (that's where we're based). I'm going for a 17th century look and it wasn't until the next century that common people added (still wooden) paneling or painted the houses in a kind of red paint as in the example I linked to (17th century updated with 18th century windows and paint). Even then that wasn't necessarily the case and even the less wealthy within the nobility went for wooden buildings, but picked those practices up a little sooner. And typically only brick buildings were plastered in this part of the country.

Turd roofing is really good
I'm... not convinced.


(Sorry I had to!)

5
Pixel Art / Re: House for a game
« on: May 21, 2017, 11:30:17 pm »
Why the grass roof?
I guess these are unknown in most areas of the world but this was actually the most common type of roofing in northern Scandinavia for almost a thousand years, although banned in major cities in the 18th century due to the fire hazard (at least in Sweden).
Here's what it looks like in case you're curious: https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Borgarhuset_May_2014_02.jpg/1280px-Borgarhuset_May_2014_02.jpg
Stockholm in the 1570s: https://upload.wikimedia.org/wikipedia/commons/8/85/Stockholms-Panorama_1600-tal%2C_1.jpg

Anyway, thanks for your advice! I'll post an updated version tomorrow.

6
Pixel Art / Re: perspective problem with topdown tileset
« on: May 21, 2017, 08:58:33 pm »
It looks as if the guy is standing below ground. Either that or he's really short. You should probably add another tile to the height of the building.

Are those roots at the bottom? Some parts are disconnected and that doesn't look good. I'd experiment with another color as well.

Otherwise I really agree with the post above mine.

7
Pixel Art / Re: I need help on my pixelart
« on: May 21, 2017, 08:45:47 pm »
The most important thing to improve here is the anti-aliasing. Right now there's banding everywhere. Find any pixel art tutorial out there. It should mention how to do it properly. The aa on the last figure is also barely visible, you need more contrast.

Next step would be shading and highlights. Then they won't look as flat.


I swear by GraphicsGale. But there are more popular editors. https://www.slant.co/topics/1547/~pixel-art-sprite-editors

8
Pixel Art / House for a game
« on: May 21, 2017, 08:23:54 pm »
Hi!

I'm looking for general critique on this piece intended for an RPG. No need to surgarcoat anything.


The most challenging part was the turf roof. Tall grass sure is much harder to achieve than shorter types.

Until later stages I was also working on an oblique version simultaneously but I scrpped it since I want to create entire city blocks of these and other buildings and want to be able to access the inner court.

9
Pixel Art / Re: Some game illustrations
« on: September 20, 2013, 04:58:17 pm »
I needed a break from all of them actually! : D But I'm going to work on them all again, so  I appreciate that you took your time. It all makes sense too, so I'll go ahead and  make the necessary adjustments.

I've also been working on the postman today. I decided to let the carriage play its part in a separate animation I'll do later, so there will be more focus on the character on this piece now (as someone proposed before).

10
Pixel Art / Re: Some game illustrations
« on: September 16, 2013, 08:24:50 pm »
Sure, I'll play around a bit. Like the others, these are characters with backgrounds and personalities which is what I based the current looks on. The one to the right looks most interesting in that regard.

Also a few words on how they are going to be used. They aren't meant to be displayed next to each other or anything like that, so it isn't that important that they share all of these features. The characters are already pictured in different sizes and so on anyway. They aren't even in the same "dimension" as a matter of fact, well you probably guessed so already.
Also, the carriage lacks horses, which is a message I want to deliver in this piece (I know his head was covering that part, but as I said I was planning to widen these later on and then move it to the left).

Edit: I liked that mustache so I made a very similar one. I'll see if I can tweak his face some, but I tried tons of looks when I got started, and ended up with this (though he changed further along the way). So this already seems to be what I want. But I will experiment some more and see what happens.



Edit 2: Some work with the background. I messed up the perspective by turning the sky into a lake. I'll fix that.

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