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Messages - AteOneZero
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Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprites
« on: June 30, 2014, 05:14:37 pm »
The transition from the squatting to the running is a little awkward. I'm thinking you need to make her turn her body to the side as she squats.

For the actual running itself, it seems too fast. If you want to keep this speed, it might be a good idea to push the body and head a little more front so that there's more weight pulling her forward.

 I don't understand why the hand punches upwards when she stands.

2
You could use some extra tiles to round off the edges because right now it looks super blocky. Even the clouds! Unless the clouds can be stood on (in which case you would need to make it more prominent), you should probably just sprite it without worrying too much about tiling as part of the background layer.

As for the HUD at the top left, I would say try to add some more spacing between the elements from the edges of the canvas. Like, don't have the bar or the dude touching the edge.

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Pixel Art / Re: Tightening up some game tiles.
« on: April 21, 2013, 10:25:42 am »
Hm, I wouldn't say to scrap the statue idea but try to make it more clear. I really couldn't tell that it was a person until I just zoomed in. When I look at it at 100% it just seems like a trophy cup to me.

I went ahead and threw in a bunch of the sprites. I fitted some of them to a 16x16 tile grid and some of them I offset a little.


  • Your boss/giant is taller than the top wall tile. I don't think this would look too good. Maybe you should heighten the wall?
  • On the bridge, it looks very weird if you do not offset the character's position because they are walking on its edge.
  • Similarly, the dirt tile has the same issue but because the background grid isn't so visible it isn't too big of an issue.

Regarding colours: I'm not very good at it so I don't know how to critique it, but I've heard people saying that it's easier to see the contrast when you grayscale. Might be easier for you to see if your characters really stand out or if you need to do any colour tweaking. :)

I think that's about it from me. Not sure what else I could offer at this point. Keep at it!

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Pixel Art / Re: Tightening up some game tiles.
« on: April 21, 2013, 08:07:01 am »

1 - Are these trophies? Your scene looks like a cemetery so I'm not sure if these are misplaced.
2 - Couldn't really tell what these were until I looked closer
3 - The bridge starts and ends very abruptly. I think the start and the end should be full planks.

Most of the other issues are covered by Mathias. Would love to see a sample character sprite to go along with the scene.

And also, try adding some rounded corners for the grass platform in the middle of the bridge and edges of the water, maybe?

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Pixel Art / Re: Gameboy Soldier - C&C please
« on: April 21, 2013, 07:00:44 am »
Woo that certainly does look better!

Using the standing animation as a walking frame was a habit I picked up from times when I fiddled with RPG Maker, haha. I'm not really sure if it's necessary to have a different middle frame for walking, but I've been looking up several references. They mostly just leave it as the standing frame though.

I thought of increasing the number of frames, but I don't really think that it is suitable for these kinds of tiny sprites. Do you have any suggestions?

Minor "update":

Top: 2 frame walking
Bottom: 4 frame walking

Will probably get started on the other directions soon.

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Pixel Art / Gameboy Soldier - C&C please
« on: April 19, 2013, 12:28:37 pm »
Hi there. Here's my intro and now that that's out of the way...

I've been reading some tutorials around and tips from the more advanced pixel artists around saying to try and limit the palette when I work. So with that I tried practicing with the Gameboy palette stolen off Wikipedia.

Here it be.

> Unarmed - Sword - Shield - Sword & Shield <

I've found it extremely difficult trying to get certain things to show properly, such as sword and shield. Working with limited colours and in such a small area is harder than I thought it would be. :blind:

Hoping for some guidance along the way. Would appreciate any help I can get with these. :)

Edit: Made walking animations and tried out another palette.

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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: April 19, 2013, 12:01:58 pm »
Hi, I used to make some Sonic edits a long time ago, but then I realised my skill level never really went anywhere. Picked up interest in pixel art again and hoping to make a fresh start.

Have seen many great works here by the members, and I am quite amazed. Hoping to one day reach a level where I can do work for games.

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