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Messages - wanderinghobo
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Pixel Art / Re: Fatal Theory: Nick Animations
« on: January 28, 2013, 11:02:46 am »
Ok, sorry its been so long. Its been very busy times for me. I hope this is getting closer for the main stance. I'm still not sure about the outline. I can see why the black outline is no good, but I'm imagining a coloured outline would look a little crazy in this game if each character had one.


Thanks for the help so far, I still need a lot more. This one might have used too many colours. If I can get this stance down, then I'll move onto animation.

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Pixel Art / Re: Fatal Theory: Nick Animations
« on: January 16, 2013, 10:47:38 am »
Wow, thanks for the indepth reviews Pistachio and YellowLime. It might be a bit late to do a full overhaul of the art in the game, but I still want to learn from this review. I have a bit of a busy week, but I'll attempt a standing frame overhaul of Nick this weekend or sooner if time frees up.

Any reason you would use a coloured outline for a beat-em-up character Pistachio? Would it be something you would apply to all of the characters in the game or just the main?

Thanks again. I'll be back soon with some new pixels.

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Pixel Art / Fatal Theory: Nick Animations
« on: January 07, 2013, 02:46:40 am »
Hi,
I haven't done a review before, but I'm looking forward to a thrashing   :). I'm part coder and artist and keep making games to do the art, but the code takes up way too much of the time. So the art in most of those cases gets a 'good enough' and then moved past onto the next bit. It's pretty productive but its not good for learning. Our current game is a beat-em-up called Fatal Theory(http://www.2hitstudio.com/index.php/projects/fatal-theory) and the main character Nick could probably use some sprucing up. Probably a lot. Any advice on anything would help immensely!

I'll just worry about his run animation at this point:
-
Went with a 4 frame animation because, well, it was only me at this point and needed to save on time to try get the next bit of code done. But the code is all done now pretty much and only the art is left to go. I still want to keep it short, because there are a lot of enemies in this game. But hit with me everything, as I know it lacks a lot.

How all of the pixels currently look in game is like this:



The bold colours help the characters stand out and helped keep things simple, but they hurt me knowing I held back a lot of shading and flare a long the way. I'll try making newer renditions and posting back to this post as I get them done. Thanks for anyone who gives me some advice.

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Job offers / Re: [PAID] Animated Fighting Sprites (Pixel Art)
« on: January 07, 2013, 01:35:15 am »
Email sent over  ;D

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