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Messages - Headsplode
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Pixel Art / Re: Dragenz, The Immortal Swordmaster
« on: November 22, 2005, 12:06:40 am »
Looks great, all that detail is awesome. I like how the shadows on the character's sword are slightly diminished in order to prevent visual confusion between weapon and holder. Good stuff. :)

2
General Discussion / Re: Goblins Of The Game Industry
« on: November 21, 2005, 09:53:22 pm »
Great advice, especially for those looking to work out of their basements with no experience. The parts pertaining to leadership are particularly important. Even in the hobbyist field, people can have ulterior motives and you'll always come across individuals who just annoy you on a personal level that you'll have to cooperate with. In these instances, strong leadership is essential to keep the team from falling apart.

I learned this from spending almost two years with one indie group (which eventually disbanded after the leadership fell apart) as a concept/texture artist; numerous times, the extremely conservative opinions of one of the most prominent team managers caused him to have heated disputes and debates with some of his team on matters that were completely irrelevant to game design, and this definitely cut down on productivity. It's also not uncommon for co-leaders to find ways to cut off access to forum boards, IRC and FTP resources from one another, effectively firing them.

Also, if you're just breaking into game development, don't overlook the multitudes of other developers out there who can give you advice and encouragement. Participating in programming/game design communities such as GameDev.net can not only teach you a lot, they can allow you to give your project some publicity among your peers.

3
Pixel Art / Re: Chopsticks
« on: November 21, 2005, 09:44:14 pm »
Woah, thanks for the replies! Certainly was a nice surprise to come back to.

@.TakaM:

Yeah, shadow seemed a little weird to me too. As for anti-aliasing, I started applying a bit of that with the mouse after posting this, and will be doing more.

@Dusty:

So I've got to use more, lighter colors on the hair. Gotcha.

@Helm:

Tried decreasing some of the contrast between the shadows and highlights, and it did look better.

@MadToaster:

Photoshop 7.0, for lack of anything else on my machine that works well with my graphics tablet.

You'd be right; I do some painting/illustration here or there, nothing special though.
http://gunnerromantic.deviantart.com <----slow servers.

@Kazuya Mochu:

Hairy necks are scary... definitely gonna fix that shadow now. :P

And I do want to try some smaller/sprite work sometime... spending time browsing these forums really gets one inspired to a great degree. ;)

@Filax_666:

Blue highlights sound good, as does anti-aliasing!

Thanks again for the critiques and suggestions, really helps a ton. Cheerio~


4
Pixel Art / Re: Groudon
« on: November 20, 2005, 10:44:58 pm »
Very nice; the shading on its neck is especially appealing.

The rest of its body would be more satisfying than a bigger flame, IMHO.

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Pixel Art / Chopsticks
« on: November 20, 2005, 10:40:45 pm »
Longtime lurker, first-time poster. Cheers, all! :)

Work-in-progress of a spontaneously started afternoon project. As of yet I've really only worked on her face.



Gah. I'm not much of a pixel artist at all, and have no idea what I'm doing. :/

Critiques and suggestions would help so much at this point. Yes...


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