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Messages - Lemonhead
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Pixel Art / Re: [C&C] Knight platformer character
« on: December 15, 2011, 11:33:50 pm »
Actually, I'm using Firefox too, and there's no problem. It should work if you have the latest version.
Hmm. I'll look into it tomorrow.

I reduced the amount of colors, but for now I've only used colors from the original sprite. I'm not quite happy with them, so I will try to experiment more in cyans and others as suggested. Added an animation to convey that he's in a running stance, and not standing still on both legs. I did not intent him to hold his sword out like that when standing still even though it looks like that might work as well. Please say what's better, and what's worse.




How was your process of picking those colors? They match up really well, but when I look closer on the sprite, the colors doesn't really look like they should work well together. It leads me to think you know something that I just can't see. (please don't just say color theory) For example the cape consists of 3 colors. Red, and orange and a brown. They have almost the same hue, are scaled in lightness, but you have desaturated the brown a lot while kept the saturation on the red and orange high. Why not keep the saturation the same? Is there any rule you follow, or did you just pick them cause they looked right?

Sorry if these are too many questions. I've just never really gotten a grasp on how to pick good colors, and never seem to be able to do it right.

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Pixel Art / Re: [C&C] Knight platformer character
« on: December 15, 2011, 08:22:50 pm »
The zoom-in blur is firefox' fault I guess. kind of annoying, so if anyone knows how to circumvent it, It'd be great. If not, I'll live.


I see what you mean about readability. Your edit is much crisper. Will try to edit my sprite with your tips.

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Pixel Art / Re: [C&C] Knight platformer character
« on: December 15, 2011, 07:18:55 pm »
How many colors would you recommend me having in the 3 respectively color groups instead of the ones I have? And how dark and light should I have at the top and bottom of the ramps? Well, the sword also has a ramp, but I'm not happy with it at all, and was hoping for some tips on how to make the sword sharp looking while still readable on different backgrounds. Preferably without outlining in black.

Edit: When clicking on an image posted on this forum, they are enlarged, but it becomes blurry. Is it possible to have images enlarged on clicks, but not blurred?

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Pixel Art / [C&C] Knight platformer character
« on: December 15, 2011, 05:36:48 pm »
Hi!

I've been lurking around these forums for a while. Never posted. Admired all the great talent that thrive here. Anything I can do pales in comparison. I've been wanting to create art for some games I program, and I'd like to ask for some help on how I can improve my skills. My goal is to eventually be able to create a variation of tiles and models with animations for a 2D side scroller.

Although very generic, I've chosen to start with a knight character.


My initial draft and some shading that I thought at the time was appropriate.


This is where I'm at now. This is as far as I believe I can push it.

Would anyone be so kind as to help me go beyond this?

Thank you.

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