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Messages - NaCl
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1
Pixel Art / Re: [C+C] Snowy forest
« on: December 16, 2015, 11:36:24 pm »
Cool piece. It has a nice atmosphere to it. I just tried to make a it a little more vibrant. And separate the foreground / interactable stuff from the background. I also changed the characters face a little bit. Ignore the color changes of the character.



Depending on the type of game you're making, I think this level of detail is too high. First, if there will be a lot of backgrounds you need to do, it will take a lot of time. Second, it can be kind of distracting. I'm guessing they can read the notice board, so you want that to pop out from the rest of the stuff.

Overall, I really like it. The little crystals on the ground are a cool touch.

2
Pixel Art / Re: [CC] Lots of ARPG Landscape Stuff
« on: December 08, 2015, 02:17:21 am »
Your initial colors look good, but I'd definitely think about what kind of atmosphere you're trying to create for this game. The current colors are very gentle and soft and peaceful. Which is cool. But from your edit it looks like you want something with more contrast. So I tried to make the colors a little more lively, without destroying the atmosphere they create.



Theres also an unfortunate amount of stray colors everywhere. I think you would have a lot better control of the palette if you merged colors that are nearly indistinguishable.

3
Pixel Art / Re: [WIP] Grass and dirt texture
« on: September 01, 2015, 08:15:47 pm »
This is looking fantastic. Great palette, though I would like to see what the characters look like against it.

One thing that may improve it, would be to vary the detail density of different tiles. Currently, all the grass tiles have the same amount of detail. If you have some with less detail, it will help break up the monotony, and also help emphasize any patches with greater detail. In the Seiken Densetsu screenshot, you can see the dark short grass has some tiles with just background grass, and some with larger more apparent patches. Then, that is further punctuated with the high saturation patches of long grass.

4
Pixel Art / Re: Main character walk animation
« on: September 01, 2015, 03:57:04 am »
The problem I see is that you're focusing on the motion of each individual part, the legs, arms, tail, head, and torso. But you're not thinking of the thing as a whole. So while all of those look pretty good, there is a bit of a problem when you see them all together. They don't seem to effect one another. He bobs up and down a little bit, but it doesn't feel like his weight is impacting the ground, his leg never bends to accept the weight of the rest of his body. His torso turns back and forth a little bit, but it doesn't seem to affect where the pivot point of the shoulder is. Another thing, usually when we run we are falling forward and then catching ourselves. So we lean forward. Your guy has a very vertical posture. Overall, I think you're very close to having something that looks really good. Just needs a little more holistic thought.

The approach that has paid off best for me, and the one I have seen used to the greatest effect, is to get a very rough shape animated as a whole. Then, go back and add the details and refinements to it after.

5
PPD is a NAUGHTY Santa. He gets coal this year!

6
Quote
Looking at previous years there's always been about ... 4 or 5 bad santas

Ha ha ha I like that. Maybe just give people who don't submit anything a "bad santa" avatar, a mark of shame. It could be a naughty looking santa and say "I've been a BAD Santa this year"

7
Pixel Art / Re: (wip) Kindergarten teacher (c+c)
« on: December 14, 2014, 01:37:57 am »
Welcome to the forum Finn! I love your guy! He is great! You made a very fun lil guy and you should be proud. His movement is also quite good, especially if it's your first animation.

Quote
I tried to make his arms swing more away from his body, but it made him look "wrong" somehow. I can give it another try tho:)

Don't be afraid to try stuff! You can always save your current version in another file, then try some radical changes and if it doesn't work, just go back to the other file. And I'm not talking about little tweaks... really mess the thing up and go all out!

8
Pixel Art / Re: Forest Scene (WIP)
« on: December 14, 2014, 01:19:50 am »
This is looking really good. Nice work.

In terms of improving it, I definitely think that Decroded is on the right track. The change in the level of detail is what I see as the most important thing. In yours, it felt a little disjointed seeing the foreground with a high amount of detail, and then everything else drops off to the smallest amount of detail, and none of it implies a light source at all. The detail he added to the one side of the river really takes it to the next level.

PypeBros also made a good point. On the whole, it looks kind of pillow shaded, except then you zoom in to see the details. I think it's because on the small scale the shading is all really good. But on the larger scale, there is no variation in the value.

Just as an exercise in shaking up your perception of the piece towards the overall picture vs. the details of it, I've grey-scaled, reduced the color depth, scaled down, and mirrored the image.



I used Decrodeds edit so you can see the difference between his background and your foreground. There is a sort of mono-value band running all along the bottom. Where in the background, there is a large change in value between the regions.

I'm not nearly as skilled as you, so take this with a grain of salt (hyuk hyuk). But you clearly have a handle on how light affects things. It is demonstrated with the log. Maybe try to apply that same process between all the objects in your scene, and not just within them.

Keep up the good work. I think overall your piece has an awesome feel to it.

9
Pixel Art / Re: Animated Portrait
« on: December 07, 2014, 03:16:30 am »
I think that question inevitably comes up here, and there's never single right answer. To me, the important thing is not the similarity of the result, but the amount you reap the knowledge and then apply it. As opposed to, just applying it without learning anything. For instance, I posed an animation a while ago where a character stood up from a crouching position. PPD did an edit where when she stood up, and she actually moved up beyond her normal height, and then back down into it. There's not a lot of variation I can add to that, it's simple but very effective movement of one or two pixels. But I did learn something good from it, so I ultimately didn't feel too bad. That's why I was posting in the first place!

10
Pixel Art / Re: Horizontal Slash [C+C]
« on: December 02, 2014, 07:36:41 pm »
Quote
I really don't recommend you use that animation of mine as reference.
It's very underdeveloped.

Sorry  :crazy: But I do think there is plenty to take from it, even at this stage.

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