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Messages - el zilcho
Pages: [1] 2

1
Pixel Art / Re: Naked male sprite
« on: April 07, 2007, 10:47:30 am »
hey nice character, i've never animated before but i thought, it's only small i'll try an edit.




[edit] AHH i put the version up where the head hops. oh well dnt have time to fix it, have to go to work.


2
Pixel Art / Re: Walker tank
« on: April 06, 2007, 11:22:56 pm »
in fact, quick edit.



is this better than the first one or not?

3
Pixel Art / Walker tank
« on: April 06, 2007, 10:50:03 pm »


this is my second piece of pixel art, i'd like to think i picked some things up like last time. ie. using a pallete, my last piece had over 200 colours  :hehe:

i'd like to know how to make it more readable. crit + edits welcome

cheers!

-EZ-

4
General Discussion / Re: Official OT-Creativity Thread [Nudity]
« on: April 06, 2007, 05:40:25 pm »
people, it seems a lot like helm is pretty happy with this the way it is. and critiques are quite pointless because he doesn't plan on changing it.

and though that makes posting it on a forum pretty pointless, i guess it's just a waste when you've worked on a piece of art, and no-one gets to see it. not that he's just posted it here looking for compliments.

my point is. you dont just fiddle with finished artwork in a gallery. so you shouldn't here either.

5
General Discussion / Re: Official OT-Creativity Thread [Nudity]
« on: April 05, 2007, 02:09:28 pm »
I'm using a new tablet, it's a wacom like my old one.

on the back it says 'model: CTF-420'. It's really good, it's usb so it plugs straight in and works. It has a bit of friction between the pen and the tablet to give more control over your strokes, and it makes it feel like you're actually drawing on paper, unlike my old pen which slid around all over the place.

having said that, it's not very big at all, but luckily you can just zoom in on photoshop and work on small bits of your picture on a large scale. so im not bothered by the size.

here you go. 28 quids  :y:

http://www.amazon.co.uk/Wacom-Volito-Tablet-Windows-only/dp/B0009H7XAY/ref=sr_1_1/026-8772649-2884405?ie=UTF8&s=electronics&qid=1175782102&sr=8-1


6
General Discussion / Re: Official OT-Creativity Thread [Nudity]
« on: April 05, 2007, 01:51:28 pm »
no problem, this was after about 3 hours. then i went back to it the next day and saw it was all wrong, so i did a major liquify, dragging things around job in photoshop.

i hope you believe me, i did spend like 7 hours on this in the end. if you dont then, what can i say? i must be better than i thought  :)



heres some other stuff i did recently:

2 pencil portraits of my friends:

http://i2.photobucket.com/albums/y10/Treborguy/djbj.png
http://i2.photobucket.com/albums/y10/Treborguy/codypencil3.png

and plain randomness from inside my head:

http://i2.photobucket.com/albums/y10/Treborguy/bogey-1.jpg
http://i2.photobucket.com/albums/y10/Treborguy/cactuscat-2.jpg

7
Pixel Art / Re: Ghost Star
« on: April 05, 2007, 01:37:31 pm »
cool. yeah my post seems to have vanished too.

looking forward to updates!

8
General Discussion / Re: Official OT-Creativity Thread [Nudity]
« on: April 05, 2007, 12:23:54 pm »
thanks alot!, that tut looks really helpful. i think i'll browse through it for a while now.

yeah ive always wanted to use hard brushes but i never seem to get the technique right.

do you use circular or calligraphic brushed when you paint, because i've been trying to copy the technique of a 2d cg artist called svetlin velinov, do you know of him?
anyway, he makes these amazing speed sketches, and i can't figure out how he makes his sharp-edged, curved brush strokes.

here is his cg portfolio:

http://velinov.cgsociety.org/gallery/419086/

9
Pixel Art / Re: Cemetary Statue
« on: April 05, 2007, 11:56:29 am »
LOL!!   :crazy:


10
General Discussion / Re: Official OT-Creativity Thread [Nudity]
« on: April 05, 2007, 11:29:09 am »
ptoing that's awesome!, it's so clean!

this is a self portrait i did two days ago. i know the chin's not right but i couldn't seem to fix it. oh yeah, and i look really smooth. i just didn't have time to add the roughness.


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