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Messages - RomanH
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Pixel Art / Re: Demake dump
« on: July 31, 2010, 05:53:40 am »
RomanH: Only if there's jaggy sprite-scaling, palm trees and a red ferrari under a deep blue sky!

I assume this idea would also include a car stereo to select the soundtrack and a blonde co-driver?  :)


Pixel Art / Re: Demake dump
« on: July 29, 2010, 07:55:46 pm »
These look awesome!

[shameless plug]
You wouldn't be interested in creating sprites for an actual open source 2D racing game?  ;D

[/shameless plug]

Pixel Art / Re: Rocket Bike To Space
« on: May 10, 2010, 07:16:55 pm »
You sir have created an awesome and wicked fun game! Much like Robot Unicorn Attack, just without the Robot Unicorns attacking.  :D

If only it were just a tiny, tiny, tiny little bit easier so that a game would last longer than 5 seconds. Maybe you could add a double-jump? Or the possibility to control the hight of the jump? (but then again, maybe I'm just getting old...)

(oh, and since the is the Pixelation forum: yes, it also looks nice)

Pixel Art / Re: [WIP] Laura Palmer Portrait [C+C]
« on: March 15, 2010, 08:25:27 am »
Keep at it! March April 8th 2010 will be the 20th anniversary of the Twin Peaks pilot episode. ;D

Pixel Art / Re: Little guy in a white suit (WIP)
« on: March 14, 2007, 07:39:06 pm »
started doing all the other directions...

This is still WIP and any C&C is greatly appreciated! :)



Pixel Art / Re: Little guy in a white suit (WIP)
« on: March 08, 2007, 08:12:54 pm »

Thanks for the feedback, Serena. I've been working on it some more, trying to incorporate your suggestions.

As you ca see, he is now carrying a little tiki statue, which he - and I'm sure you have guessed already - will use to shoot death rays.  ;D


Pixel Art / Little guy in a white suit (WIP)
« on: March 06, 2007, 06:50:52 pm »

the more time I invest in pixeling, the more I realize I need to start small... So, I've decided to create a little "Indiana Jones' Desktop Adventures"-like sprite.

This is what I used as an inspiration:

This is the current state of the sprite: (<- the one on the right is the latest one)

What I'm trying to achieve is a 50s type of guy. White suite, stranded on an island in the south seas, never losing his sense of style. Just like "Don The Beachcomber" (

The sprite is supposed to have the left hand in his pocket and it's perfectly ok that he's a little chubby. :-)

any c&c is very much welcomed!



Latest version:

Pixel Art / Re: Sprites for a "2.5D" jump'n'run
« on: March 02, 2007, 12:32:28 pm »
Thanks for the feedback (and the edit!)

I call it 2.5D because - from the programming perspective - there is no real z-dimension in the game. If I want to make the character to appear to be higher off the ground I just change the y-position of the character on the screen, leaving the shadow where it was. (I hope this is understandable)  :)

However, since I've decided to make the tile-size 32x32 I've also decided to be "standard compliant" with my sprites as well and completely restart with doing them 24x32 pixels. (I've only just found Shuku's tutorial on RPG character design at

I will post the new sprites once I have something to show (maybe with a screenshot of the game)



BTW: yes, it is a zelda-like perspective.

Pixel Art / Sprites for a "2.5D" jump'n'run
« on: March 01, 2007, 08:10:00 pm »
Hello everybody

I'm very much a pixel-art noob and come here for advice. Please let me know if this is not the correct place to ask.

I'm working on a kind of jump'n'run seen "from an angle" (it uses the same perspective as "Mario & Luigi: Superstar Saga"). So, it's kind of a pseudo 3D jump and run. The biggest challenge for me are the sprites as the player has 8 possible directions to move (and of course the player can jump, etc).

How do you make different "directions" that look correct? Do you start with outlines and a trial & error approach or is there a trick?
And what can I do to make the character look cartoonish and cheerful? Is it just the colours?

Below is my first version of the player (looking south and a first walk-frame).

I would be very thankful for any kind of critique and comments!



Pixel Art / Need help for my game (sprites and tiles)
« on: February 26, 2007, 09:33:26 pm »
Hello everybody

I've only just recently discovered this forum and I hope I've come to the right place to ask. There are some seriously talented people hanging around here!  :)

I'm working on a little arcade-like game and have problems creating good looking sprites and tiles. The game is a remake of "Uo Poko" a Japanese game which is a bit like Puzzle Bubble/Bust-A-Move turned on its head.

Could you give me any hints what I could do to improve the look of my game? I'm especially unhappy with my bubbles... but at this stage I'm willing to change pretty much everything apart from the size of the playing field (if that is the correct term)

here are some screenshots:

and this is the tile/sprite sheet:

You can download the game here:



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