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Job offers / Re: [Paid] Beat'em Up sprites non-animated
« on: October 29, 2013, 09:32:09 am »
I've found someone to fill the job, thanks for all that showed interest

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Any ideas on how to make this guy less dorky?
I'm not sure what a "dragon stance" is, but I am familiar with a variety of stances (cat stance, horse stance, female stance, etc.) and none of the traditional kung fu stances really match what Bruce uses.[offtopic]Didn't Bruce make up his own style or something?[/offtopic]
This is nice.
Bloody and stuff should include shredded clothingThe gameover screen (the pale one with the smoke) is really boring. I'm sure you'll replace it and I was thinking it would be good to
have two different game over screens, one for each pilot with them climbing out of the wreckage all bloody and stuff like when you
lose at street fighter.
That's a great idea, I'll probably steal it.
And yes, the second level will be set in the wilderness. Forests, lakes, mountains. Pretty much a complete nature reserve tour, with the added enjoyment of blowing it all up.
It looks good, but I'd suggest you move his right hand down a little. Right now I get the impression that he's scratching his chin.
As far as the piece is concerned, I think the design of the character could use some work before you even begin spriting it.Could you explain what you think needs work on the design?
I would possibly try researching Stoven's fighter tutorial, and you might be able to gain a better idea of pulling it off.Link?