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1
Portfolios / Re: [Portfolio] Pixel art, Animation and Cheese!
« on: November 03, 2018, 01:42:03 am »
Bump, Looking for work!
Long, Short or Comission
Why don't you finish the work you've been paid for two weeks ago before asking for more work?

2
Oh gosh thanks for centralising these, please keep adding them here.
Its so much easier to refer ppl here than DeviantAids.

3
I will be stepping down from my position as an admin soon-ish, due to some internal differences. It was quite a blast :) Good luck for the future!
Something you ate?

4
General Discussion / Re: Pixel-Gameart Appreciation Thread
« on: July 22, 2018, 11:36:16 am »
Game: Beyond Oasis
Release Year: 1994
Platform: Mega Drive
...
Hey man I loved that game I played it right through and loved the gameplay.
I rly wanna get a saturn so i can play the sequel it looks so juicy

5
Pixel Art / Re: Backgrounds.
« on: July 09, 2018, 10:19:19 pm »
Is that a statement or a question lol.
I like the droid thingy.
I like how part of him is crying about the bad things he does, and that he enjoys it so.
Is it composition ur wondering about?

6
Challenges & Activities / Re: The Daily Sketch
« on: June 26, 2018, 11:14:18 am »

Dude...what the hell!?

No pubes??  :lol:

7
Pixel Art / Re: Crystal embedded in floor tile help
« on: May 29, 2018, 12:32:33 pm »
yay random crystal time  :lol:

8
Pixel Art / Re: Tired Devil - looks jagged - what to do?
« on: May 22, 2018, 02:00:00 pm »

Looks alot better please keep going.


However, if a person is looking at a screen for example, wouldn't it be natural for it to become pillow shading? looking at old snes games it seems to be pretty much standard way - that the light seems to be coming from the front.
No no.
Please remember old console art was designed for fuzzy CRT TV's.
They gave off a different look back then.
Bright pixels would bleed lots of light across darker ones.

Personally I default to light that is coming from the top left, because we read left to right so it seems to flow more logically.
Also games tend to scroll left to right so it makes sense for the left side of objects and characters to be lit.


9
Pixel Art / Re: Cube and Sphere critique please
« on: May 22, 2018, 01:19:37 pm »
headline: don't evenly space the bands of ur gradients.

there's lots of detail behind this, different materials etc. but hopefully that starts u on a path of discovery.
u can get photos or make 3d renders of objects with various materials, then colour reduce them and u will see how gradients are rarely linear in life.

10
Pixel Art / Re: Platformer Mockup
« on: May 22, 2018, 01:11:50 pm »
cant see image

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