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Messages - Necrosquelch
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Pixel Art / Re: [WIP] Demon Goat
« on: May 29, 2019, 01:21:31 pm »
Meant do get more done yesterday, but that didn't happen clearly.

Still, progress has been made. I'll likely change the position of her right hand as the black on black is a bit much. I forgot the character's got on the gloves. Either way, any thoughts on my anti-aliasing? How I can improve it?

Pixel Art / [WIP] Demon Goat
« on: May 26, 2019, 07:59:04 pm »
Started something else before working on other work of mine. This one's coming along quite nicely I think, though I'd like some guidance with the anti-aliasing work. I've still admittedly only skimmed through some resources on the topic. I'm not yet familiar with when and where exactly I should be placing pixels for anti-aliasing. Any advice is appreciated of course.

Also, I made the booty much thicker than intended haha

Yo. The name's Necrosquelch. I'm a really tall internet gremlin who gets paid to draw sometimes and I'm dipping my toes back into the pixel art pool. Looking to improve so I can eventually start animating my own fighting game.

Pixel Art / Getting back in the game. Critique?
« on: May 25, 2019, 09:22:44 pm »
Yo, yo! The name's Necrosquelch, though people tend to just call me Necro. Ain't done Pixelart in a good 3 years or so, but I recently got the animation itch and I'm getting back in.

Basically I do art commissions and want to eventually start doing animated fighting game-style idle stances as commissions. Specifically things in a vein similar to third strike. At least in terms of size.

Upon redownloading Aseprite I started doodling around and got this down. I could've stood to make it bigger, but I started with the intention of it being a full sprite. Obviously that didn't happen haha.

I know I REALLY need to brush up on anti-aliasing and honestly I hadn't studied it too closely before either, but aside from that I wanted to see if you guys could catch any big problems I'm not seeing. Really any feedback would be appreciated as it feels like I'm starting from square one again.

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