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Topics - djork
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Pixel Art / [WIP] blobshark
« on: June 30, 2007, 02:02:58 am »
This is a silly little sprite I did to play with the lighting of translucent objects.  Considering I am lousy at lighting any objects, I feel like this turned out better than I expected it to.  Actually, I have no idea what I'm doing and could really use pointers on shading "gel" or "gem" type materials.

I'm not gonna say that this is "for a game I'm working on" because we all know how that goes.

Now with less dithering?

General Discussion / Rendering 3d models to 2d sprites
« on: June 15, 2007, 05:54:34 pm »
My coworker and I got in a heated argument today about how common this practice is.  He was saying that "most" 2D games nowadays start with 3D models, and then render 2D sprites.  The problem, is, though, that I can't think of more than a handful of games that use this approach (Donkey Kong Country, Mario VS. Donkey Kong).

I say it was heated because it got to the point where I said "I just don't see this being done in any games," and he said "well that's because you're an idiot!"  Seriously, where is this technique used?  Sprites are typically hand-drawn because they look better, and 3D models stay 3D for purposed of ease of animation and rotation, etc..

Pixel Art / Sub-pixel by hand? Silly little experiment.
« on: September 08, 2006, 05:18:56 pm »
This is just a little experiment.  Not really art, I guess.  Anyway... this little diagonal line is exactly 1.33 pixels, or 4 sub-pixels, wide.  It only works on an LCD screen as far as I know.  The goal is to use the individual red, green, and blue components of a pixel as pixels themselves.  I tried to do a little bit of anti-aliasing, but it's kind of an unusual mental exercise to draw this way anyway, and it was late.

Without further ado:

I want to make a sub-pixel game in a 32 x 32 square, with an effective resolution of 32 x 96 due to the extra horizontal accuracy.

Here's two more... a sub-pixel chain or helix, and a curvy variation.  Keep in mind that the strip of colored pixels is only 2 pixels wide...

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