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Topics - Scarab
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Pixel Art / Whip Animation C&C
« on: September 25, 2012, 06:26:31 am »
Hello there!

I am working on sprites for a small NES-inspired beat-em-up, and I'm having trouble animating an enemy who uses a chain whip. I am hoping to have the important parts of the animation working well before I clean it up.



Here it is with  a pause between cycles, as is closer to how it would be seen in-game:


Specifically, I don't know what to do with the whip after the impact frame.


References I've looked at have the whip follow through and slap on the ground (not aggressive), or flicked above the head before falling alongside the character, (which I worry would make the attack animation seem dragged out and overly long).

Any critique or advice is appreciated.  ;D
Regards,
Scarab.

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