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Topics - Rybar
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Pixel Art / [WIP] iphone game art
« on: February 27, 2011, 03:12:35 am »
working on art for an iphone game.  It's a vertical climber-type, sorta like doodle-jump.  Would like some feedback on my work so far.





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Pixel Art / [WIP] Run-n-gun game sprites UPDATED 8/18
« on: June 12, 2010, 04:38:36 am »
Current WIP:

   



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ORIGINAL POST:



Working on sprites for a game for which I'm also a developer for; looking to the pros here for some initial critiques before I attempt any animation... which brings me to a few questions about spriter's methods..

When creating an animated sprite, do you move from finished frame to finished frame, or do you start rough and add details later?

When working out the motion do you pixel finished extremes and then go back and do in-betweens?

I know theres no 'right' way, just interested in what artists here have found to be most efficient.

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OLD STUFF:

     

7/10 resolution change, first draft


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8/15 In which I scrap the whole thing because I hate it, admit that doubling the resolution was a bad idea, and start over with a completely different style of sprite:



8/17 Idle animation



8/18 firing animation




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Pixel Art / [WIP] grassland tileset for shmup
« on: April 06, 2010, 04:29:48 am »
This is my first semi-serious foray into pixel art, looking for some harsh critique, especially color-wise. This is for a flash game that I'm working on with a couple other guys, and I'm at a point where I realize its not very good, and would love some advice on what specifically could be done to make this more interesting.   I'm working in Pro-Motion 6.



This is a snip of the dummy level layout, tiles are 32x32.

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