Current WIP:
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ORIGINAL POST:
Working on sprites for a game for which I'm also a developer for; looking to the pros here for some initial critiques before I attempt any animation... which brings me to a few questions about spriter's methods..
When creating an animated sprite, do you move from finished frame to finished frame, or do you start rough and add details later?
When working out the motion do you pixel finished extremes and then go back and do in-betweens?
I know theres no 'right' way, just interested in what artists here have found to be most efficient.
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OLD STUFF:
7/10 resolution change, first draft
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8/15 In which I scrap the whole thing because I hate it, admit that doubling the resolution was a bad idea, and start over with a completely different style of sprite:
8/17 Idle animation
8/18 firing animation