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Topics - SolarStrings
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Pixel Art / Isometric Walk Animations
« on: June 05, 2018, 02:45:16 pm »

I'm more of a programmer than I am a pixel artist. Since I'm covering animation in the next programming tutorial for my SDL 2 Isometric Tutorial series on youtube, I decided to create my own animated character. So I sat down and started to pixel away :D

I'm looking for pointers to how to improve the animations and get them in to a "fluid" state for a template which I then can use for creating new characters.
Looking forward to some excellent C & C from you guys!

Walk animations:

And the sprite sheet

General Discussion / Day Of The Tentacle - Adventure Game Character Study
« on: September 02, 2011, 05:07:32 am »
Hi Guys!

I was thinking we could study Bernard from Day of The Tentacle

I ripped the walking, talking & pickup frames of Bernard:

The character design is plain and simple and uses only two shades to show depth. Color count is 11 (8 if you remove the tie).
The 6-frames walking animation imo is very nice and gives a fluent feel, they did a very fine job at it I must say!

I was also thinking: Is there any "lip-sync" going on in the game when they are talking, or is it just some random mouth movements?

Video: (1.5 MB)

As we can see in the video, the mouth only seems to go round & round with the same pattern when they are talking, without any lip-sync.
I remember not complaining about it when I played it as young, and I'm not complaining about it now either!

Cartoon adventure games don't have to be prefect, just a good imitation of the real world.

If you want, I can also rip the other characters from the game.

Hello Guys!

I've created the stand alone program of my implementation of Xenowhirl's "rotsprite".

You can create the best output by:
- Choosing between 8 offsets
- Rotate with 0.1 degrees precision

In the .rar archive you find:
- the source code for the program for both windows & linux.
- windows & linux executable files.

Youtube Video (old 0.1b version):

Download here:

[update v0.2]
- Fixed a memory leak
- Toggle Fullscreen (F4)
- Removed 2x & 4x Image output
- It's now possible to tweak the image output to the best version using the following:
 * Rotate image with 0.1 degrees (Keys Q/E)
 * Manually choose offset 1-8 (Keys Z/C)

[update v0.1a]
I was linking to the wrong libpng lib.
Linux code blocks project was missing a path to the SDL include folder

[update v0.1b]
Added a/d keys to rotate the image one degree.
If working with a small sprite on a fast computer it could be hard to get the desired angle.

Feedback is welcome!


Pixel Art / The Forgotten Planet - Tiles W.I.P
« on: June 25, 2011, 10:56:46 am »

I recently hired a pixel artist to do art for my game "The Forgotten Planet" (Blog:
A few days before that, I sat down myself and tried to do some art for the game:

These Four tiles took me 8-10 hours of work during 2 days. (I'm no pixel artist, so getting tings right takes a long time for me)

Side by side:

I used these Metroid Fusion tiles as reference:

C & C is welcome!

Pixel Art / Rock tiles w.i.p.
« on: July 07, 2010, 04:43:06 am »

It's been a long time since last post. I've been busy rewriting my game engine from scratch, and got uneven slopes to work as they should. ( <- C source code for everyone )

In between coding, I've been pixeling on the first tiles for the game, but figured that I need some professional C & C from you guys.
Atm there is a lot of  contrast, and I'm thinking about lowering it a bit.

Follow these, and everyone will be happy.

1. Encourage the persons work.

Fist of all, always, always and always start off by saying something nice of the persons work. We all start out pixeling sometime, and need positive feedback in order to grow as artists.

How would you feel if:

If it happened to be your first piece of art, and someone who thinks it looks like crap and contains 2 million errors, write 20 lines of how bad your work is, and does not give you one single stream of hope that you can become an artist. Well... You might not want to push them pixels some more.

2. Encourage some more.

As human beings, we tend to open up and have a lot easier to receive critics easier when people start out by say something nice to us. So, in other words, say some more positive words about the piece.

3. Add 1-3 crits of the persons piece.

Finally one you've been feeding whatever positive stuff you could find about the persons piece of art, it's time to write them crits.

Now, when you write, make sure to write your critics in an positive way. Never say: "You're worthless at this!", instead, try something like: "If you change it like this it will look better."

4. Clarify what you mean by editing the piece of art.

One picture says more that 1000 words. Edit the persons art, and show him/her what you meant. This is one of the more effective methods you can give positive crit on.

5. End post by saying something nice (optional, but appreciated)

Write something nice again. Like: "Keep up the good work!", "Looking forwart to see next update!".


Pixel Art / Alien Animations [update 6]
« on: July 05, 2009, 11:14:42 am »
Hi Guys!

Started to pixel again after a long time. This time i figured I wanted to try to animate the main character for my own game, currently a single player / 2player LAN/Internet co-op metroid clone, download and try:

Here's what I've got so far:

(< -new)    (< -old)
Update on Latest Running animation.


Alien front view lineart and colored version.

old running animations: and

Head animation:

I know I have to shape the legs and arms up to proportion. I also need to turn his head in the proper direction when running, instead of his "stiff" head pose atm.

C & C on what to improve & make better.


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