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Topics - pgil
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General Discussion / Question about Xenowhirl's Rotsprite
« on: November 26, 2014, 09:29:01 pm »
Quick question for anyone using Rotsprite to pre-render some rotated sprites:

Basically, I want to get a 32-step animation of my sprite rotating a full 360 degrees.  I notice that when I generate those 32 images in Rotsprite, instead of simply keeping each frame the original size (say 64x64), I'll get a bunch of images with different sizes.  That means if I want to make a sprite sheet with them, I need to crop them all back to their original size.

I can just batch convert and crop them in Irfanview or something to fix this, but I was wondering if there's an option in Rotsprite that I'm missing that would eliminate this step?

I know the reason it's resizing the frames-- It's counting the background as part of the image, so it's making each frame just large enough that its background is included.  I thought making the background transparent would fix this, but it didn't change anything.

So I've been using the free edition of Graphics Gale forever.  I finally decided to buy the full version, and I notice that the free and shareware versions are actually two separate programs, with all their settings stored in two separate places in the registry.  I had set up a ton of hotkeys in the free edition, and I can't figure out how to import them into the registered version.  I figured out how to export the settings using regedit using these instructions, but when I open the saved file, it only imports them back into the free edition. 

Anyone know a way to transfer these settings?...  or do I have to re-enter all my hotkeys manually?

General Discussion / Lasso in Graphics Gale... Bug?
« on: February 01, 2012, 03:22:36 am »
This is something that's been happening when I use Graphics Gale, and it's really annoying.  When I copy and paste something I've selected with the lasso tool, the area outside the selection, instead of staying transparent, turns into a solid color...  It seems to happen regardless of the color depth I use, the transparent color I've selected, or the layer I'm working on. It makes the lasso completely useless, and the same thing happens when I use the circular selection, or shift-click for multiple rectangles...

Is this a bug, or am I doing something wrong?

Pixel Art Feature Chest / GR#092 - Sheepwalk - Game Art
« on: January 27, 2012, 10:48:55 pm »

Decided I should do a little splash-screen for my game. Just blocking things out for now. How does it look compisition-wise?

Pixel Art / [c + c] Sheepdog icons
« on: December 30, 2011, 04:42:24 pm »
Woah, I haven't posted here in a long time. 

So I'm making some achievement icons for a game.  I want to reward players with cool art, so I want to spend a little extra time on these, and ask people to critique them. 

First, I want to know if they're readable.  Can you tell what's going on in each card? 

Next, I want to know if the design of the cards is good.  Are the colors good? Does everything work together?

Also, let me know if you see any room for improvement craft-wise.  I'm going for kind of a painterly style, but I'm wondering if parts might be too sloppy/noisy.

Pixel Art / Hawk animation wip
« on: May 20, 2010, 01:51:40 am »

Been working on this today. C+c appreciated.

General Discussion / graphicsgale preview glitch?
« on: March 14, 2010, 08:08:33 pm »
I've been using Graphicsgale free edition for a couple of years. It's been working great, but recently I've been having problems with the preview window. Most of the time it doesn't even show the image. When it does, it only animates intermittently.  I'm using version 1.93.12.
I'm just wondering if anyone else has had this problem.

Pixel Art / Topdown human sprites - C&C needed
« on: December 18, 2009, 12:09:05 am »
So I have this character in a topdown view:

I'm pretty satisfied with the forward walking animation:

The side view, however, has some weird perspective issues:

The head and body look wrong to me, but I can't tell exactly what I need to change. It's hard to find a good reference from this angle. So, anyone have suggestions?

Pixel Art / Platformer tiles
« on: October 26, 2009, 12:35:29 am »
Made for the Assemblee competition over at TIGsource. Crits welcome!

Pixel Art / Mockup / tiles for a platformer...
« on: June 12, 2009, 03:41:47 pm »
So here are a couple of mockups for a game I've started and restarted a few times. Basically I'd just like some comments on the colors and readability. Anything out of place? Does the character blend in too much?

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