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Devlogs & Projects / WIP - "Highway Sprint" Amiga 68k racer
« on: December 28, 2017, 02:43:25 pm »
Our new project, simple multi 1-4-players racer with comic gfx.
We wanted to make game similar to Rad racer but with multiplayer option. Game could be cuted into levels that could have start and end, some other obstacles and unique background scenery (hills, ocean, desert, bridge, etc). Right now, game is playable for one or more players or CPU oponents. Road is random generated, it rolls faster and faster, slows down after every car hit. You can move other street cars to make Your oponents life harder
Code - Earok, gfx - Koyot1222, msx - JMD
Mostly is an christmas present for all amiga owners, hope they enjoyed it.
Prototype download - http://earok.net/games/HighwaySprint.zip
Amiga 68k OCS, 1mb (512kb chip 512 other)

Ill try to put my future work for its gfx. Please if You would be able, write some coments about it or gfx fixes.
Today i have drawn some pixels for hills background. Mostly of idea was to use the same 16 colours (yup hardware limitation). Gfx of road should stays the same, but outside gfx uses several pieces 16x15pixels high.
We wanted to make game similar to Rad racer but with multiplayer option. Game could be cuted into levels that could have start and end, some other obstacles and unique background scenery (hills, ocean, desert, bridge, etc). Right now, game is playable for one or more players or CPU oponents. Road is random generated, it rolls faster and faster, slows down after every car hit. You can move other street cars to make Your oponents life harder

Code - Earok, gfx - Koyot1222, msx - JMD
Mostly is an christmas present for all amiga owners, hope they enjoyed it.
Prototype download - http://earok.net/games/HighwaySprint.zip
Amiga 68k OCS, 1mb (512kb chip 512 other)

Ill try to put my future work for its gfx. Please if You would be able, write some coments about it or gfx fixes.
Today i have drawn some pixels for hills background. Mostly of idea was to use the same 16 colours (yup hardware limitation). Gfx of road should stays the same, but outside gfx uses several pieces 16x15pixels high.
