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Topics - Howard Day
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2D & 3D / Wing Commander Pixel Art-y Unity Remake
« on: June 26, 2019, 04:00:27 pm »
Remakin Wing Commander 1 in 640x400 in Unity3d! Why? Cause I think it looks cool. Ship re-designs inspired by Arne - And a running, AI-driven demo here: So far I just have the one cockpit, unfinished, and two fighters. I plan on replicating most of the ships from WC1 with a very few additions.


2D & 3D / Realtime Rendering of 3d Meshes as Pixelart
« on: September 18, 2015, 07:48:41 pm »
Working on custom shaders and rendering in unity to make 3d objects render like classic pixel art. Some success so far! The web build is here:

I'm going to put together a tutorial and release the source when it's closer to done-ish.

Devlogs & Projects / Wings of Saint Nazaire (Large Images!)
« on: January 25, 2013, 12:54:30 am »
Hey, guys - It's been a while since I've dropped in here - I thought'd I'd share what I've been working on.
Since I lost the hard drive that had my side scroller project on it ( and learned a valuable lesson on backing everything up, always), I spent  some time trying to think of the next project I wanted to work on. For the longest time, I've loved the X-Wing/Tie Fighter games, although my true first videogame love was the original Wing Commander.
Having realized this, I'm attempting to blend these two titles and come up with something new.
Originally called Dead Silent (not a name I ever really liked), we've since r-named it to Wings of Saint Nazaire.

I've done a huge amount of work for this, and I'll just share a small portion of it here:
Mood Piece:

Alien Space Carrier:

Alien Fighters:

(and old/new versions of textures)

Alien Bomber:

Alien Concept art:

(by is_chimera)

Destroyed Ship Debris:

Ambient Debris:

Human Bomber:

Human Light Fighter:

And its cockpit:

Human Medium Fighter:

And it's cockpit:
Human Heavy fighter:

Human Stealth Fighter:

And Some might remember my old spaceshooter project... Well, you'll be happy to learn that some of those designs live on in this new project!
Turned into this:

Originally DKH was coding his own engine to make this game (and doing a great job, here's a video of that engine in action, along with tons more gameplay!) <<Old <<Newer
...And then I started learning Unity at work - and started learning to code in C# - we both recognized that on a small project the more things each person can do, the faster things will go. So we've been transitioning the project to Unity.
Here's where we've gotten so far (at least in part).
The Alien Ship selection screen:
And the current state of the playable game:
There's tons more artwork, but I've already flooded you guys. I hope you like what we're putting together here, and would love any feedback you've got!

2D & 3D / Bitten by the sidescroller bug...
« on: December 08, 2009, 07:09:47 pm »
...and I cannot resist its call. This all started when a co-worker of mine sent me this link: - it's a pretty neat animation, with a really nice art style. I watched and instantly thought: "This would make an awesome side-scroller/platformer.."
I kinda forgot about it for a while, then started doodling on my new laptop - you know, just to try it out.
I came up with this: using 3DSMax 2009, and some camera tricks to come up with the orthographic, angled camera. It sparked my interest, and I continued to mess about, till I got this: Then I sent that over to the co-worker who originally sent the video. She liked it, but declared that it needed more "whimsy". I instantly agreed and started adding things to the scene in my mind - trees, planter boxes, skylights, flapping flags, more pipes, a lot more greenery, etc.
After an evening of work, it transformed into this:

And I'm really liking it! I'm sharing here to ask for more ideas, suggestions, whatever. I have no idea what this will transform into, or if I'll even get *part* of an actual game out of it. It might just turn into a gloriously long mock up. :D
I still have the foreground/background layers to do, and I have some awesome ideas on where to take them...but I'd love any suggestions from you guys.

2D & 3D / Possible Space Shooter Mockup...
« on: September 22, 2008, 04:00:23 am »
Hello, all! My name is Howard Day, and I've recently gotten back into pixel art after quite a long absence. I had long since moved pass pushing individual pixels and onto high-resolution 3D - and just got the urge to go back and do some low-poly low-res work...I had forgotten how relaxing it is. Anyhow, The idea for the game is a fixed-angle (not quite orthographic isometric... close, but still with a minimum of perspective) 3d space shooter on a 2d playing field. The art style was definitely inspired by DoDonPachi and other classic vertical shooters. So the first task was to create some representative space ship as might be seen in the game...say a player ship.
*EDIT* This model has 576 Triangles... I forgot to mention that the first time round.*EDIT*

And then the two texture maps...both 16 color 64x64...the first is the diffuse, the second is the glow...

and two alternate color sets.
All the 3D stuff was done in 3DSMAX 9 and the textures in there's a cool program.
So that was the initial work I did on this. I thought it looked pretty good (please, rip me apart on this).. and I thought it might be good to try and do some of the effects.
These are all done in 3DSMax alone.
- Medium sized explosion...missile/mine hits, exploding sub components, etc. - Big explosion (unfinished) - ship destruction, Epic weapon hits...
- Small shield hit - gun projectile, debris hits...
- Big shield hit - Missiles, mines, Bigger guns...

Well, that's all I've got for now! I'd love to hear any C+C you guys have - as well as any additional sources, ideas, techniques, etc... you might think valuable.
Thanks, and enjoy.

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