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2D & 3D / More low poly this time (scroll past old posts)
« on: March 07, 2012, 02:00:15 am »
I picked up a DVD through Blender covering Low Poly Game Character Creation by CG Cookie.com. It will cover the creation of a model, sculpting it all at high poly, then baking those sculpted details onto a low poly mesh.
This was the character that the tutorial series teaches you to make, animate, and bring into Unity 3D:

I learn better by applying lessons to my own creations though (and I think their model is goofy as all get-out looking) so I will be going through all the processes with my own little guy.
I'll post up the progress shots when there's milestones when I have time to work on it outside of normal job stuff.
Here were the concept sketches I threw together before starting up the lessons. Just something goofy and not-too complex.



First pass at modeling it over the reference sketches:

Quickly didn't like his proportions, so I altered them before starting the sculpting. Here is what my sculpt is looking like so far:

Probably going to do something about the size of the hands before finishing up and making the low poly mesh. Will also have a few more things to add before finishing the sculpting phase, such as getting some hair, details like pockets, teeth, eyelids, adding the suspenders/gun holster, etc.
Thanks for checking and let me know if you have any critiques or suggestions to improve how I'm working on this. Been wanting to learn 3D for too long so I'm just diving in. Blender, being free, is where I am beginning. Not sure what software I will move to once I'm better at it. It will probably end up being what I see most widely preferred with companies/studios that I want to court for contract work.
This was the character that the tutorial series teaches you to make, animate, and bring into Unity 3D:

I learn better by applying lessons to my own creations though (and I think their model is goofy as all get-out looking) so I will be going through all the processes with my own little guy.
I'll post up the progress shots when there's milestones when I have time to work on it outside of normal job stuff.
Here were the concept sketches I threw together before starting up the lessons. Just something goofy and not-too complex.



First pass at modeling it over the reference sketches:

Quickly didn't like his proportions, so I altered them before starting the sculpting. Here is what my sculpt is looking like so far:

Probably going to do something about the size of the hands before finishing up and making the low poly mesh. Will also have a few more things to add before finishing the sculpting phase, such as getting some hair, details like pockets, teeth, eyelids, adding the suspenders/gun holster, etc.
Thanks for checking and let me know if you have any critiques or suggestions to improve how I'm working on this. Been wanting to learn 3D for too long so I'm just diving in. Blender, being free, is where I am beginning. Not sure what software I will move to once I'm better at it. It will probably end up being what I see most widely preferred with companies/studios that I want to court for contract work.