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Topics - Fake_Kraid
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Pixel Art / Animation in my game
« on: November 01, 2010, 05:11:07 pm »
WARNING: PROGRAMMER ART AHEAD

I'm working on a little formation battle game. One of the lowest tier soldier guys in it is this primitive but noble goblin slinger. What do you guys think of how he animates, looks, etc. I'd like some criticism on him.


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Pixel Art / Fighter Jet help
« on: December 22, 2008, 03:52:15 am »
I'm planning on making a sprite-based Coldwar era jet fighter game sometime in the near future that will sort of be like a super over the top version of the old game Sopwith 2 with mouse control, plane purhacing and upgrades, stuff like that. It will be all multiplayer like say Counter Strike or DotA. Anyway, side scrolling action in a nut shell though I guess a better description would be 2d-scroller since you can go up and down too, not just sideways, but anyway.

I'm trying to makes some sprites for coldwar era jets starting with this one of a Mig-21. The mig is the bottom most plane with a F-8 crusader and F-5 tiger II above that I've been using as a reference since I like their style (both from the sprites of the old SNES game UN Squadron).

Criticism and pointers are very much desired, thanks.



3
Pixel Art / Alan Shepard Jr's Golf Simulator
« on: November 13, 2008, 05:28:22 am »
In my final year of this Software Engineering program I'm in, I've had to take this easy math class called Mathematics of Graphics & Sound. It's basically just a really easy calculus/algebra course, real bird coursey in comparison to most math classes any of you guys going for a generic CS degree would have to take.

Anyway, after a lot of regular math class style assignments, we had to do this one actual programming assignment for it where we make a simulation of a golf ball trajectory using whatever language we feel like. The expectation was just to make a little graph program I guess, where you plot the line of the equation and animate it drawing over time and this is what most people did.

I thought that sounded really trivial and boring though, and couldn't get motivated to do it. Instead I decided it would be a lot cooler to make a little NES/SNES graphics representation of Alan Shepard Jr. hitting a golf ball on the moon during the Apollo 14 mission.

This version isn't the complete thing. I still want to add the actual moon lander and the american flag into the background. Also, I want to make the ball bounce after it lands as well as add some moon dust effects to the shot and the landing point. But she looks pretty good so far.


DOWN ARROW - starts simulation
UP ARROW - resets simulation

It's multiple layers that overlap with the higher/"farther" ones scrolling slower than the lower/"closer" ones. The sense of depth worked pretty well. This is the same sort of 2D graphics effect I want to use for everything in a 2D side scrolling jet game I want to make called Devils in Heaven which will be sort of like the game Sopwith2 on steroids and with working multiplayer.

The image I used for mountains in the back is stolen from this Soul of the Beast demo thing and the astronaut is sort of cribbed from the one on the Pixel Jam site, I just added the club. But the ground layers and the little shadowed earth in the distance I drew myself based on this picture. I'm pretty proud of that Earth.

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