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Topics - Charlieton
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Pixel Art Feature Chest / GR#125 - Shiny Red Creature - Sprite Process
« on: March 03, 2013, 07:11:16 pm »
Since the evil powers of the universe conspired against us and shut us down for a while, my previous art thread on this subject got lost in the void. Well, I'm bringing it back 'cus I'm not done yet!

Progression .gif

Here's the "final" version which I submitted for critique

Here's an awesome, fun edit by facet with some pointers on shading

Here's a photo of Shane Hamman

And finally, here's the changes that I've done since last:

Muscles need some more re-work, but overall I feel like I've started off in a good direction. Thanks for all the help so far. More updates coming soon!


Final form, probably! Going to change up the shading a bit, then see if I can make it shiny.

update 6/3:

Some minor changes today. Going to have to decide the form of the head, next.

Pixel Art / Dude sprite, breathing animation [C+C]
« on: September 27, 2012, 06:28:33 pm »
So here's this guy:

I asked for anatomy-critique in the casual pixels-thread some week/s ago, but haven't gotten any replies. That request still stands, though.

I went on and tried to animate him breathing, just for practice. This is how far I got:

I have some issues with these results, such as the inhale being too sudden, to the point of jarring if you don't pay close attention to the frame leading up to it. Actually, it's like you only see two frames throughout the whole loop. Can you offer any suggestions on how to make the transition from empty to filled lungs (and vice versa) more smooth? And should I exaggerate the inhale some more? How, then?

Also, I feel like the whole sprite might be a bit too rigid. What other movement could I add to the animation in combination with the breathing to make it more interesting? I know I'll add blinking eyes, for example. But what else? Knees bending a bit? More facial expressions?

Lots of questions here. :blind:
Anyway, thanks for your help, guys!

Pixel Art / Slouching Mario - WIP, C+C
« on: June 24, 2012, 10:07:15 pm »
So, MarioMarathon 5 (charity event that's raising money for Child's Play) is going on, and I thought I'd create something Mario. Don't know if I'll send it in as fanart, but might if I'm satisfied with the final results.

It's a pretty small piece, and it's still undergoing lots of changes and getting polish. Thought I'd share the progress, and ask for general C+C.

This is where I started at:

And this is where I am:

Several parts are still missing details (gloves/hands, shirt) and the outlining is inconsistent. Well, pretty much everything is WIP I guess is the fastest way to explain it. :P

(Also, if you have some extra money and like Child's Play, why not donate some! I know having access to games certainly made my hospitalization more bearable. :))

Thank you for your time!

Pixel Art Feature Chest / GR#076 - Bird Design & Animation
« on: September 22, 2011, 05:51:19 pm »
Hiya, all you lovable people of Pixelation! I need help!

This first one is a traditional walk-animation. I've kept it simple by having the legs be mere straight lines (though that ain't far from what the finished product is supposed to look like), and all the other body parts be masses of a single color.

As you can all clearly see (maybe!), it's a robot-type thing with a comically oversized head, thin "neck" and tube-like arms (though only one is visible at the moment). The arm will eventually get an extra joint to move with, but for now it's just an inflexible piece of color that drags along like a useless appendix. But first I'd like to sort out the issue of the legs. It appears to me as though it's limping a bit, and also that the legs simply "glide" across the ground. I don't get the feeling of it moving with any forward momentum. But I can't pinpoint exactly where the problem is. Can you see what's wrong? Are my observations correct?

While the first one will be used for a project, this one is just a fun experiment I started doodling on, with the distinct purpose of practicing animation:

It's a bird, though I really hope I didn't have to clarify that (otherwise I really do suck!). I like the effect that the single color silhoutte gives, but I might want to give it more colors (and thus details) at a later stage. I'm also going to give it some more "actions", and I'm open to suggestions of what those might be. They should all be along the line of typical bird behaviour, of course.

Excepting the head, it's very static at the moment. I'm wondering if there are any minor movements that its body should be making, while the head moves. Or are we looking at sub-pixel animation at that point (which wouldn't work with the silhouette style, I guess?)?

When it's done (at least in the silhouette style) I think I might use it as my avatar for this forum. :)

Well, that's that for now. Here's hoping for a lot of helpful comments and clever observations! ;D


Pixel Art / [WIP] Angry slime!
« on: December 28, 2009, 08:29:25 pm »
Hello people!

I'm making this slime-kind-of-thing, and I intend to animate it to make it all jiggly. But I figured I should decide on a palette first, and I'm not quite content with the one I have now. For example: I feel it needs more contrast, but I'm not sure how to apply that feel. I'm also having a hard time making it look really transluscent, so any hints on how to do that would be much appreciated. The overall shape will also be somewhat modified, and I haven't settled with the black outline. The facial features will also be seeing some changes.

So yeah, give me some pointers and critique, and I'll try to work them out.

Old versions:


Pixel Art / Portraits, and eventually other sprites
« on: March 20, 2009, 07:00:28 pm »
Hello Pixelation! Me and my buddies are making a game, and I got assigned with the art making. So here I am, hoping to learn how to create fine pixel art!

The game is going to be a simple shmup, with an oceanic type of setting. So there's eventually going to be some artillery-equipped boats, sea monsters (and aliens) and all that good stuff.

But for now, I'm going to concentrate on making the in-game portraits. These are going to be used in the "select ship-screen", as well as for some in-game dialogue (hopefully, there will be various face expressions added later on).

This is what I've managed to create so far:

And this is the reference:

Well, there are some obvious flaws, but I simply do not know what to do with them, or where I even go from here on. I haven't relied on the reference all that much, just used it to get the basic shapes. Also, I'm trying for a somewhat simplified image, not adding all the single strays of hair for example (and I probably won't add the hat either, I don't want it to be a part of the game). I am, however, wanting to add more depth and some detail. To the hair for example, but I have no idea of how to make the shape stand out more, or how to handle the highlights.

And that's that. I'm hoping to get some guidance, so that I finally will be able to make som headway. Looking forward to it!

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