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Topics - McStinkus
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Pixel Art / Zombie for the PJ challenge (pretty much) finished
« on: October 15, 2008, 06:06:36 am »
Just back, using the new challenge as a warm up to get re-motivated.

This is only part of the final.  So far I think the face is too flat ish.  And hes supposed to be dressed corny like that.  Unless of course thats how you dress in which case...yeah.

There's another with more stuff on the face.  any CC?

Pixel Art / [WIP] Need opinions on running animations
« on: August 01, 2008, 09:15:41 am »
Here are three run animations I came up with for a vg character.  These were all created using the select and rotate tool in Gale so they are still quite ugly. Before I gussy them up, I have to decide which is best.  Note that toes don't touch or anything yet and bodies don't swivel yet either.  So torque aside, which of these do you folks prefer simply in terms of leg movements  Any feedback will be great. 

sorry about the weird stuff in the thrid one.  Thats an unused hand I may insert later but forgot to remove it for here.
In gale I run the delay set at 3/100ths or equivalent to get the speed I want.  IE and firefox have weird display problems with this.
And if you feel like CCing something near finished here's his standing pose:

again please excuse the unfinished nature of the above.
I think I like the second one the most, played fast it looks most dynamic and ninja-ey.
Thanks all.

General Discussion / breaking the rules?
« on: August 01, 2008, 08:30:05 am »
Howdy all,
I want to make sure i'm not breaking the rules before I post a question.   I'm making several high frame count animations (not too high, but all with a delay 1-5 fps).  In order to do my key frames I use the select and rotate tool in Gale (of course with the AA turned off to preserve my pallette).  I then extrapolate these keys into my whole loop/segment.  From there I layer over these and pixel my sprites so they don't like like a mode seven mess.  I imagine several of you hardcores find this pushing cheating.  However, since my final product is indeed full p by p pushed, is it cool to post WIP stuff here for CC?  for instance, I have two run animations half done.  Before I invest the tons of hours required to fully realize one into something pretty, I'd like to see which cycle people prefer over the other or help nudge me in the proper direction.  Note that what I would be posting would be just a few steps above line art.  Thanks!

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