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Topics - xbogx
Pages: [1] 2

1
Pixel Art / char & dirt
« on: July 13, 2010, 06:50:03 am »
I'm trying to get a mockup going, but i've never really done ground tiles before. This is what i have so far:




it tiles pretty decent i think but doesn't look that good overall. Any tips?

2
Pixel Art / 32*32 icons
« on: April 23, 2010, 07:41:35 am »


how would you make these better?

3
Pixel Art / rpg guy in 4 directions
« on: February 08, 2010, 03:50:23 pm »
I've been trying out different perspectives for an rpg project and i think this is the one i'm sticking with:





The character will move in 8 directions, but the diagonals will use the sideways animations

My inspirations were http://www.pixeljoint.com/pixelart/33399.htm and http://www.wayofthepixel.net/pixelation/index.php?topic=8495.msg95452

I'm going to use this thread to post future mockups, animations and equipment paperdolls, but at this point i'd like your advice on:

-his face. looks a little like a cyclops now, but if i add another pixel to his width so his eyes are apart, it looks a little to manga for my taste. Plus i'd like to keep this as small and simple as i can because there's a time limit and i'm also doing programming. The graphics are actually secondary.

-the sideways stance. does it seem consistent with the others?

-shading..i never seem to get this right. Especially on the legs it looks bad i think. Have i chosen the right parts to light for a top light source?

-any pixelling technique that might help me

I'm going to add details to the clothes later(most likely just the shirt). The smallest resolution will probably be 640*480 so keep that in mind.

Thanks.


UPDATE: started the front walk cycle:



i'm still working on it i guess, but i'd love to hear what's wrong with it at this stage. I'd like to stick with 4 frames and not add more. I'll also be doing a run animation so this has to be more subtle i think

UPDATE: improved it a bit i hope:


4
Pixel Art / need help with iso char
« on: October 14, 2009, 07:24:08 am »
Hello everyone. This is what i have so far:



I'd like to get this finished before i start working on the other directions. I'm esp unsure about the hair and the pants.

5
Pixel Art / a post-apocalyptic totem
« on: April 27, 2009, 08:57:15 pm »


Did this a while ago and would like to call it done. I'm mostly looking for tips on what to do about the ground and also improvements on dithering and aa

6
Pixel Art / angry head
« on: March 26, 2009, 07:22:23 pm »


I need some help on this, especially the hair but also the anatomy and general pixelling. The colors aren't final but all your suggestions are welcome.

It's just for practice in case anyone is wondering, but i am considering using a portrait like this in a top-down shooter just like they did in the old Wolfenstein.

Thanks


EDIT:

i'd forgotten to add teeth:



so yeah, crit the teeth also

7
Pixel Art / first iso
« on: February 26, 2009, 09:30:19 am »


this is my first try at iso. what do you think? bad colors? too many windows?

8
Pixel Art / help on 4 frame walkcycle
« on: February 13, 2009, 11:48:18 am »



which one do you think works better? also are the legs weird? what about the hands?



new version^ , what do you think?

9
Pixel Art / crit my fighter
« on: January 24, 2009, 08:44:00 pm »


thanks

10
Pixel Art / help on vault dweller
« on: December 19, 2008, 03:03:37 pm »


how can i make this better?

i'd esp like help on making the fist and improving the shading

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