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Topics - Darien
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General Discussion / [video] How "oldschool" graphics worked.
« on: August 19, 2015, 12:26:26 am »
Saw this today and thought you guys might enjoy a watch--short breakdown of how graphics works in the C64 and NES era.

General Discussion / ASCIIPaint
« on: October 23, 2010, 02:23:59 am »
Hey guys,

I thought some of you might be interested in playing around with this:


It's a program specifically designed for making ASCII art.  Here's some examples:

By Xion

by Zaratustra

by mthw

I thought you guys could do some neat stuff with it  :)

Pixel Art / Rusty roof
« on: January 27, 2010, 02:05:49 am »

It's been a long time since I've pixelled, but a few days ago I started tinkering again.  This is a work in progress--I'm trying to do a dilapidated house for this little large man to live in, but I think those many years of only drawing people show themselves in my rendering!  I'm particularly worried that by trying to do the rusty roof and the fading paint are making it much too messy for the style I made the character in.

Anyway, some suggestions for a cleaner rendering or any edits would be very helpful.  Ignore the door completely, please!



General Discussion / Conceptual Pixel Art
« on: November 11, 2009, 06:21:10 am »

It's been a long time since I've done any art and even longer since I've done pixel art, but I've been wondering about pixel art--or pixel art aesthetic--outside of the pixel art world as we know it here, with the general focus on video-gameness.  Maybe as an aesthetic that references the digital world or something.  I don't know.  The only stuff that I think of that's anything like this is, which I happen to like a lot.  Does anyone know about art out there that may not be so connected to the underground pixel art thing going on here and in the indie games scene, maybe even paintings in art galleries or something, that references the pixel?  I'd be surprised if there wasn't any...

Not that I think that stuff would be better or anything than the stuff here--I have a load of problems with the conceptual art world--but I think it'd be interesting to look at some pixel art, even loosely defined, that comes from a completely different angle than here.


General Discussion / traditional art boards
« on: July 09, 2008, 05:23:23 am »
So I haven't done much pixelling since I got mac (the mouse just feels weird) and I've gotten much more involved with more traditional art forms.  I know about and punaji, but I haven't really seen much in the way of art boards focused toward more traditional artforms.  Do you guys frequent any good ones?

Pixel Art / Tato warrior
« on: November 12, 2007, 01:26:49 am »

So I actually did find some time to (quickly) finish it up for the PJ challenge.  This is the version I submitted, but I think I might keep working on it anyway.

I think there's a big problem with the palette, it seems very monochromatic, but I'm not sure how to go about making it more interesting while keeping it potatoey.

and here's a walkcycle I guess I might as well show

General Discussion / Animation Challenge, May 28
« on: May 28, 2007, 04:29:14 am »
Hey guys,

If you remember about a year ago there was a little series of animation challenges that got a good response but then shortly petered out.  This is my attempt at reviving it and seeing if there is anyone still has an interest in it.

Basically the idea is the same: we will primarily work with silhouettes (only using different shades to differentiate between different limbs or layers of depth), both to encourage participation, as a silhouette animation is not as intimidating as a full on pixelled animation, and to stress the concentration on showing character in action rather than design.

So for the first animation we'll do something that can take a lot or little effort depending on how far you want to take it, so you guys new to animation can ease your way into it.  Simply a silhouette of an evil villain character laughing in a box of 64x64, no limiting amount of frames.  Remember, stress showing how this PARTICULAR character laughs, not just a simple laughing animation.  I know there was a similar challenge a long time ago on the old boards, but we have a lot of new members, and for those who did participate, well, it's been a long time  ;)

Also, I'd really like to hear your input about this activity, about what you'd like to see in future activities or just anything you think I could do better, or even specific ideas for challenges.  I'd really like this to be a community activity, so I'd really like to hear what you guys want to see to keep this activity running.

General Discussion / Oldbie pixel art
« on: October 01, 2006, 02:42:32 am »
Does anyone have those isometric tactical characters Gustav made way way back saved?  While you're at it bring up anything else by Gustav, or Ironshins/shanks, please.

General Discussion / Animation challenge
« on: June 27, 2006, 08:05:42 pm »
Here's my attempt at setting up a somewhat regular animation challenge.  If this takes off, I'll continue to set up challenges... unless anyone else wants to step in and help set them up.  If you have any suggestions about this challenge or for future ones, let me know.

I'm planning on keeping many challenges just asking for animated silhouettes.  There's two reasons for this: to encourage people who otherwise would think that they didn't have enough time or the ability to fully render an animation to participate, and to focus the attention of the animators towards showing character through the animation instead of the character design.  Full renders are always encouraged, of course, just please post the silhouette as well.

Okay, for this challenge, it'll simply be a walk cycle.  48 x 48 pixels maximum, 8 frames maximum.  Here's the rub:  it has to be the walk cycle of a duplicitous, untrustworthy character.

Pixel Art / Gladiator
« on: June 03, 2006, 11:12:14 pm »
Some recent animations.

Comment and critique, if you wish


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