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Pixel Art / GUI Color Palette - please help
« on: July 21, 2017, 01:38:23 am »
I am designing an interface for a game, and while I've gotten the general design completed (at least for the time being), I am struggling to come up with a color palette that works well and makes the screen visually appealing. I have looked through the default palettes in Aseprite and have referred to other interfaces, and this is my result thus far. However, something still seems off and it has left me scratching my head. I was not gifted with a taste for colors, unfortunately.
Keep in mind that the UI elements are placeholders for actual content, and are just there to serve as an example.
Does anyone have any input or advice, or can detect what is wrong?
Keep in mind that the UI elements are placeholders for actual content, and are just there to serve as an example.
Does anyone have any input or advice, or can detect what is wrong?