Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Ixis
Pages: [1]

1
Pixel Art / [WIP]ISO tactic sprites (C&C Welcome!!:D)
« on: March 19, 2011, 11:11:21 pm »
A while ago I made a post in general about tactical iso maps for a game I'm working on for XBLA with a friend, and now I'm at the point where I can start thinking about character sprites (and I usually take forever coming up with base/template sprites.) ISO makes what's already a challenge ten times harder, lol.

So this is what I did first,


It was based on FFT/TO/FFTA et al, and looked... horrific. There was no way to really adapt that style and not look like I was ripping Quest off anyway.

So I decided to make the sprites similar to some other RPG sprites I've done,


Better, but it still needs a LOT of work. In the end I want them to look similar to the sprites I've done in the past (or better), samples below,


But ISO, obviously. Anyone have any ideas/suggestions? ???
The biggest issue I can see right now is the left-leg on red up there. It's not really iso to the look of it, but no matter where I move his leg or how I reshape it it simply doesn't look right.

EDIT:
Checked out some of Kenneth's iso sprites and tried something in that thicker, cartoony style.

2
It's an iso Tactics Ogre/FFT:A style strategy RPG.

I've been looking around for some tutorials on how iso tiling goes (I know about type B, 2:1, etc), but I need help figuring out how to tell my programmer how to setup the program to put these tiles together. Also I was looking at Pixel-Zone's tutorials but I read here that following that might not be a good idea. :'(

So would my actual tiles (the ones the program uses to put together a map) be rectangular or is there a simple way to do it in squares? Should the tiles be actual 32x32 blocks that are put together like a lego set? Or should I make a big final iso image like the one below, but broken into layers based on buildings/walls/etc?



I know how to put down pixels but having a program parse those into something that works is hopelessly confusing to me. I feel like there's a trick here, but I might be wrong.

3
Pixel Art / MORPG Character Template [WIP]
« on: February 16, 2008, 06:13:11 am »
Ok, I'm having a hell of a time figuring out how to do this thing:



 :huh:

I'm trying to make a character template for a MORPG I'm working on (no code done, want to get some basic graphics done and make a mock-up.) I want the game to be reminiscent of Mother 3 in style, but the sprites have to be big enough so players can see more details in the clothing they equip. I'm thinking of just biting the bullet and making the sprites smaller and offensively retro, but not until I feel that I should give up on the style I'm trying to do here.

Things I'm already noticing: Thickness of the face and contrast of the body.

Pages: [1]