Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Traslogan
Pages: [1]

Pixel Art / [Feedback][CC] Retro 90s RPG Mockup
« on: March 11, 2019, 10:57:04 am »
Hey folks, I'd been playing a few old late 80s / early 90s RPGs like the middle of the Ultima series and wanted to do a "modernized" mockup in the same style, to see how they'd fit with a little bit more space, and wondering what folks think of the style and overall design.

Original size is above, but a more zoomed-out one is available here incase it scales weirdly in the forum layout:

Pixel Art / Legend of Zelda Mockup for Practise / Feedback
« on: October 24, 2018, 08:14:34 pm »
Been trying to do slightly more complicated scenes and getting characters into something other than a bad idle pose, and therefore tried to do a mockup of the original Legend of Zelda. Any feedback is much appreciated as I feel I'm still rusty when it comes to picking colours and making characters.

Update with the 2nd Mockup:

3rd Mockup, originally on page 2:

Pixel Art / [WIP] Link-To-The-Past Interior Mockup
« on: October 04, 2017, 03:21:34 pm »
Hey folks, been working on a mockup based on the interior of overworld houses on Zelda A Link To The Past.
Been getting better at my pixelart for the past 6 months or so, but still looking for feedback! :)

Pixel Art / Relatively new to pixel-art, tried a Super Mario World mockup
« on: September 07, 2017, 07:05:39 pm »
Hey folks,

I'm a programmer mostly but I've been messing about in Aseprite with pixel-art for a while and wanted some feedback on how I'm doing. I can't animate to save my life but I tried a Super Mario World mockup, however I kept the Goombas from other Mario games.

On a quick note, I actually threw this together in Unity at the end, hence the relatively high res and the rotated Goomba, as I did that just to change it up a bit and then I took a direct capture from in the engine.

Any feedback is much appreciated!

Hi folks,

I'm a student in the UK studying Games Design & Production Management at university currently in the 2nd year of the course. At the moment I'm running a team in one of the course modules to create assessments and I've run smaller teams in the past to create a prototype MMO and a gamejam or two. At this point I am looking to take on a smaller project to keep flexing my programming muscles whilst I'm otherwise not really doing much programming on my uni projects and I am getting non-programming content done on a personal side-project.

To that end I am looking for any artists who are keen to do a collaboration or two together. I haven't got particular ideas in mind , as I'm not trying to recruit for a particular project. I'd like to point out I'm not looking to join large teams who are looking for an extra programmer, as I'd rather not get tied up into a notably larger project that might be out of my ability to see through to the end as my circumstances change at university. This is primarily for some extra experience and a portfolio boost and I'm hoping there's an artist or two out there who wants the same thing out of a few collaboration projects!

Most of my experience so far is C# and Java, whilst I've also got experience with the Unity Engine and some lighter experience with Unreal 4 and its Blueprint scripting.

If anyone is interested, please drop me a private-message or a reply to this post.

Examples of my previous work:

Pages: [1]