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Topics - Curth
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Pixel Art / Grasslands Platformer Mockup
« on: December 31, 2016, 05:07:31 am »
Hello! Wanted to try to get some critique so I felt like giving this forum a try. This idea is for a practice for if I were to pixelate a platformer game. The biggest stuff I am looking for it advice that can improve on the general pixel style (characters, backgrounds) as well as how the background/character/etc fit together in a game setting. Ill be happy for any kind of critique though



Went with Succubus character cause I like the idea of a having a character that is a Lawful-Good Demon ever since I played Planescape Torment.

Some stuff I am aware of so far:

The "health pickup" is defiantly a placeholder, I dunno how to make it fit the style, adding more lighting?

Background has some jaggies that I know I should look into fixing aswell.

Thanks for your time!

refrences:
Character: Succubus from Disgaea
Backgrounds: Momodora series (especially momodora II)

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