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Topics - SeinRuhe
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Pixel Art / PD Tactics Collab Character
« on: May 04, 2021, 12:04:49 am »
First of all sorry, seems like MuMu from my previous post may have to wait a bit more before seeing herself finished.

I want to enter the milestone collab of @Pixel_Dailies on Twitter, the idea is to toss a coin and roll a dice to get the attributes for your character. Here's the post explaining the collaboration a bit more in case anyone is interested https://twitter.com/Pixel_Dailies/status/1388463213923258374?s=20 *Cough Cels**Cough Fskn*

So far my character looks like this:



Basically everything is settled but I want to push this a bit further, the axe is what's giving me more trouble, I do want the axe to be oversized to better emphasize her size but the design and position is not written in stone. I would also like to make her dress a bit more fancy without being distracting.

Any ideas my fellow Pixelationerds?

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Pixel Art / [WIP] Critique/Process Optimization needed for MuMu <3
« on: April 27, 2021, 04:22:40 am »
This is for you @Cels :-* since you've been wondering where's the naughty part of my portfolio (Nothing explicit is allowed at the forums, that's why that part is empty), I'll be doing a sexy piece with no intercourse and no nudity.

To put you guys on context, I'm preparing for one hell of a job with backgrounds as big as they get (3000px * 600px and stuff like that), so I really want to get back in shape by summoning my pixel art ancestors so they can enlighten me with the old ways of making pixel art that allow the use of dirty tools through software long gone. (If anyone knows how to use ProMotion or GraFX2 to paint on an indexed file please, please, let me know how)

So, I'd rather draw boobies than ground, boxes and trees, that's why the subject matter of this practice is not a background (I guess my teenage years never faded away although I'm reaching the 3rd floor lol)

So, to begin the process I did a sketch on Clip Studio Paint, cleaned it up a bit and added some color here and there, resized it, added a posterize correction layer, and started the manual cleanup process on Aseprite because I'm a diehard fanboy of that software.

The sketch and color on digital looks like this:



The cleanup process looks like this so far:



I would expect this piece to take another full day of cleanup which is a lot, someone knows a better pipeline to do quality HD pixel art with a limited color count? (The end goal I'm going for here is to polish/develop a pipeline that bear results similar to the backgrounds of the MS franchise by Nazca Corporation and SNK)

By the way, any other critique is more than welcome!

3
Portfolios / [PORTFOLIO/AVAILABLE] SeinRuhe's Portfolio!
« on: May 20, 2017, 05:57:30 am »
[Updated 2021/05/19][YYYY/MM/DD]

PLEASE READ:
Commissions are closed until further notice.

Hello there!

About me:
I'm SeinRuhe, a freelance pixel artist. I've worked mostly doing characters and animations for games. I'm always looking for paid commissions/contract work but currently not taking any.

My portfolio:
A new page will replace my Behance portfolio (https://www.behance.net/seinruheb220) that's really, really, and I mean it, really outdated. This new page is under construction and may take about a month,

Contact:
If you think my style would be suitable for your project feel free to contact me through:

E-mail: seinruhe@gmail.com
Discord: SeinRuhe#1500
Twitter: https://twitter.com/SeinRuhe (@seinruhe)

I can also adapt to most styles  ;) !

Also, I'm able to produce tasteful NSFW content.

[NEW] Changelog:

Please read dates as [YYYY/MM/DD]

09/13/2017: Added Vic Rattlehead to character portfolio, uploaded three animations of three different characters done for Kappamon.com, also added a 16x16 walk animation of an orc done for a personal project.

04/25/2018: The next characters where added to character portfolio: Skulltula, Zaken, Stormtrooper, Aang, All Might and ALL MIGHT, Kello, Souma and Unipig. Added an Idle and a Walk animation of Kello. Added five more 16x16 monsters. Added a tile example. Added a Big Ass Monster.

05/28/2018: Added myself as part of an illustration for #GymLeaderSona.

07/07/2018: Added the following animations: Kello Run, Kello Jump, Kello Jump Kick, Kello Jump Punch.

01/16/2019: Added 14 new character illustrations under the category "New Characters".

06/01/2020: Added 18 new character illustrations under the category "New Characters". Also added an RPG enemy along with 5 animations under the category "Animations". Added another two background examples. Added a new category "Icons".

2021/05/19: Updated opening texts, added WIP of an illustration to NSFW +18 section.

Examples of my work:

  • Old Characters:


  • New Characters:


  • NSFW +18 Characters:



  • Animations:



  • 16x16 Designs for a personal project:


  • Icons:


  • Some Background Examples:


  • Some Tile Examples:


  • [Bonus] A Big Ass Monster:


  • [Bonus] #GymLeaderSona:


4
Pixel Art / Help! Female character
« on: March 01, 2017, 04:54:04 am »
Hello boys, I'm new in this pixel art thing, anyways, I'm trying to make a female character, at this point I have the 3/4 view and front view in an acceptable point, there's still room to improve so any critique will be highly apreciated.

Also, want to do a back view and a full side view but all my attempts are hideous, so I'm recurring to you guys in the allmighty internet to help me please, if you guys know references that might help me or can sketch something similar for me to see.

The palette doesn't have much contrast but I think it's OK, if someone knows how to make it better I'm open to suggestions.

At least but not last, I'm also trying to improve my english so grammar corrections will be appreciated


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