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Pixel Art Feature Chest / Feature 11 - Pharaohs Return (C64)
« on: May 26, 2012, 09:47:53 am »



More about Pharaohs Return in the web:
- youtube teaser
- devlog homepage (lazycow)
- the gallery (pixeljoint)
- gameplay infos (tigsource)
Hi, this is a mockup for a game with C64 restrictions. Using a 320x192 multicolor charmode screen here, with raster interrupts every 32 lines, which splits the screen in six 320x32 zones with selectable background colors and multicolor colors. (scoredisplay is build out of sprites in the border) I tried to use C64 restrictions to make the pixeling easier, but these C64 color restrictions in multicolor charmode made some problems...
The main problem for me is that the freely selectable color for each 8x8 block has to be one of the first 8 colors. But the "good colors" (browns and greys) you want to use for backgrounds are in the second half of the palette.

Any suggestions? Or am I on the right path already?