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Topics - Not4mortaleyes
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Pixel Art / [C+C] Stone texture feedback
« on: August 26, 2018, 04:33:14 pm »

i created a stone tile for practice but i am having trouble getting the shapes to look right i would love some tips and feedback  :)

Pixel Art / [C&C] 1950's style portrait
« on: October 07, 2016, 04:41:48 pm »
i am taking a small break from my previous project for a few days (i will update my progress in a couple days) in the meantime i started a 1950's style portrait to practice faces and shading.

this is what i have to far it is still very early in progress but i would like to hear some critiques early on so i don't have to redo parts later

this is the reference i am currently using

Pixel Art / [C+C] skull and apologie
« on: October 03, 2016, 01:28:08 am »
First off I would like to apologize for my lack of response to everyones feedback and advice on my previous threads and I will try to respond as quickly as I can from now on.

I decided to take a break from pixel art for a while due to school and other reasons and now that I have the time Ive started getting into it again. I made a skull since Halloween is around the corner.

It looks fine to me but I know that there is room for improvement .

Pixel Art / [C&C] mountian tile
« on: September 07, 2016, 08:25:17 pm »
i am working on a isometric strategy game that is set on an alien planet. so far i only have a mountain tile.

Pixel Art / [C&C] Space soldier+anatomy WIP
« on: August 20, 2016, 08:22:24 pm »
I am making a space soldier with WWI/WWII design so far i only have the helmet and life support started and i want know how my design looks before going any further

Pixel Art / [C&C] metal shading
« on: August 13, 2016, 01:37:15 am »
heres a attempt at shading metal i did i am only using greyscale but i will color it afterwards

General Discussion / material shading
« on: August 11, 2016, 12:42:12 am »
Before i move on to any other projects. I want to master shading materials in realistic manners, or at least get decent at it but i do not fully understand the fundamentals. while lurking i found this thread:
I am curious as to how they shaded the metal in such a realistic way, i see that they use some dithering but in other spots there the edges of certain colors are placed in a spiky pattern such as the knees and the colors they use go togther nicely and i want to know what the reasoning behind those choice are and why they were used so i can understand how to shade metal and other materials correctly and not just place random pixels and hope for the best like i have been.

Pixel Art / help creating a color pallet
« on: July 29, 2016, 04:36:54 pm »
I'm am working on a project and i want the color pallet and art style to similar to risk of rain and hyper light drifter but ive never created i color pallet before and i don't know where to start.

Pixel Art / [C&C] Sword and shading practice
« on: July 20, 2016, 02:24:30 am »
I was practicing shading for another project and i got a bit carried away...

its still a WIP but im happy with how the metal looks so far :) and i would like to know if there is anything i can improve before working on the leather handle (if you have any tips, advice, or resources for shading/coloring leather i would greatly appreciate any help)

Pixel Art / [C&C] WIP knight
« on: July 18, 2016, 07:09:42 pm »
i am working on a small project and one of the characters is a knight this is what i have so far

i am aiming for a realistic style but i am having trouble with how i am going to shade the metal and i cant decide it i should remove the black outline

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