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Topics - Aniki
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Pixel Art / Dynamic pose facing the camera
« on: September 10, 2019, 08:12:49 am »


I've jotted out a form to start this image of a character who will be launching magic swords at the camera. This is supposed to be my take on this character from league of legends:




A few things I'm having trouble with in particular, her right hand is supposed to be flat and pointing forward, not sure if that is clear. I don't know how to do the shading on the skirt/leggings. The length of fabric coming off the side of her left arm. Her left hand this is the best i could come up with but it'd be nice if i could make her fingers look like they are spread out instead of together. Similarly I'm not sure if I can put eyes on a head this small. She looks a bit less dynamic and interesting than I had anticipated as well.

Any advice is appreciated of course. Thanks

2
Pixel Art / Team Rocket Duo
« on: December 17, 2017, 11:11:34 pm »
This is meant to be a standalone picture of my self and girlfriend as team rocket characters. I'm eventually hoping to cross-stitch this piece and give it to her as a gift, which means I'm committed to this and looking for as much criticism as i can get.



Right now I'm a bit stuck on the colors. I want to keep the color count low (which im aware im failing at with "blue") and I also wanted to give us each a red/blue tint. That being said I'm not too happy with the colors in general, so I think I'd like to most help there.

I'm always noticing weird things that will bug me forever if I don't fix them now- so please let me know of anything that looks even slightly off. Thanks in advance  :)

3
Pixel Art / Hair on small (24x48) sprite
« on: September 06, 2017, 08:30:40 am »
I'm working on a game for work. I want to make the characters who are based on employees to be recognizable. The biggest indicator for this size I think would be the hair.

It doesn't really look quite like the style he has it. I don't expect to get it perfect, but I'm hoping to get it right.

Reference:


Attempts:


Right now I'm going with the middle one. The game is 2x zoom. Here is another character which I have posted on here already, a robot girl (child):

Already I can see that my first character's head is too small.

4
Pixel Art / Robot Girl
« on: August 21, 2017, 08:08:59 pm »
This is a new style for me and I'm having trouble translating the details I want into such a small sprite.


 
This is my reference image. I don't want to directly copy it, but I like this person's design a lot.



I'm pretty lost on the outlines. I've been almost randomly changing colors on her body. This character is for a game and I'm already pushing it with her size. If I could make her even shorter that'd be wonderful.

5
Pixel Art / Sword character's run animation [Updated 5/10]
« on: April 23, 2017, 07:46:55 pm »
I've been working on this character for a few days now, I started with this Idle animation that I'm pretty happy with:



I've spent quite awhile on this running animation and I think I've managed to make it look okay- but not great.



I couldn't find a reference that matched exactly what I was trying to do, and though I definitely tried I can't really run like this in real life- at least within the safety of my own home- so I'm having a bit of trouble figuring out exactly how everything should move.
It might also be cool to have some exaggeration in the movement, I don't think the animation has a lot of weight to it.

Any advice greatly appreciated.

6
Pixel Art / Pirate Grunt
« on: April 09, 2017, 02:03:46 am »
I've been churning out stuff of about this quality for awhile now, how can I improve this sprite?



Additionally, I'm trying out facial expressions for the first time. I'm making a fairly comical game, and I'd like my characters to be overly expressive. Any tips on making him look:

Like he's hurling insults at the main character:


Like a pirate ship is falling onto him from above:


This game is intended to be viewed at x2 scale. Any criticism is greatly appreciated. Thanks!

7
Pixel Art / [C+C] Treasure chest
« on: February 05, 2017, 04:19:46 am »
I've been experimenting with color ramping and anti-aliasing with pretty mixed results.



There is a lot going on in this piece and I'm mostly looking for general advice to make it look more interesting. I think the area most in need of improvement is the highlighting. I'm thinking of the light coming down and striking the front-most corner, and the the gold is reflecting a bit making the chest light up in that area.

It doesn't look quite right. I'm also having trouble adding highlights on the side. No highlights looks best so far, and maybe I want to have no highlights in the area with shadow?

What do you guys think? All comments and criticisms appreciated

8
Pixel Art / [WIP]Character for exploration platformer
« on: December 30, 2016, 07:36:32 am »
This is a character I created while practicing spriting humans.



I think he looks a bit strange, however I can't put my finger on exactly what's off with him. Which means it's probably either proportions or posture (or both).

Wondering if you guys had any advice.

Extra:

I thought it'd be fun to put him as the player character for a game, so I layered him and rotated his limbs in Aseprite to try and make a running animation.



Any advice on making him look at bit more serious and competent? He looks a bit like a lost child.
The game would involve a lot of exploration and I didn't want to make it look like he's bookin' it the whole time, but he certainly doesn't look like he's doing anything important the way he's running right now.

Thanks in advance!

9
Pixel Art / Need help adding platforms on top of my background
« on: February 28, 2016, 09:20:35 am »
I'm creating an exploration platformer game and am a bit over my head with the art work. I'm not too good at pixel art yet but I've created a background for a dark cave that I like quite a bit


I've been trying for awhile now and I can't come up with a good way for the platforms to look. I know where I want them to be but nothing I've tried has looked right so far.

This is the attempt I liked the best so far. I only finished the middle platform- the rest still being in "blob form",. but it looks weird how the walkable terrain is just kind of floating there, I also don't think it looks very good anyway.


Does anyone here have any suggestions either for how i could fix the above image or for a better way to add the walkable terrain to this room that looks a bit more natural?

I like for the walkable terrain in this game to look "organic" I guess. Like it is a part of the background rather than floating ontop of it, here is another area of the game which I think demonstrates what I mean


Honestly this image could use some improvement, but I'm content with it for this project.


Thanks in advance

EDIT: man you guys really like foxes here   :lol:

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