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Topics - Dnilb
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1
Pixel Art / [CC] Sci-fi character in a armor suit.
« on: September 24, 2021, 02:09:38 pm »

I want to create animations for this character so I would appreciate some feedback on his first idle frame.
Does the pose make sense?

This is how he looks if I add another shade to other parts:

Is it too noisy like this?


@Update



2
Pixel Art / Problem with additional tileset
« on: August 28, 2021, 01:30:49 pm »
I want to extend my existing tileset by making 'transition' to higher platform:


I am not happy about this part, could anyone help me to improve it?


3
Pixel Art / [CC] Beer glass bottle, how to make it more readable?
« on: August 09, 2021, 02:40:54 pm »

How can I make it more readable? I need logo and the animal to be easier to understand.

4
Pixel Art / [CC] Enemy in flying machine
« on: June 30, 2021, 10:20:14 am »
Hello guys I would appreciate some feedback on the enemy in flying machine I just did:

Does anything look off to you?


Here's the other enemies with whom he shares the scene:

5
Pixel Art / [CC] Buff dude
« on: May 19, 2021, 05:00:23 pm »
Hey, I am working on a character for a game.

Proportions are supposed to be wider top compared to legs.
Those marks on his arms are supposed to be tattoos.

Do white stripes on his shirt look weird? (Adidas stripes/logo)
Anything else that looks off?

6
Pixel Art / [CC] Pig on hoover bike
« on: April 19, 2021, 09:33:01 pm »
I am making pig enemy for my game, I want him to sit in a hoover bike, this is what I came up with so far:

Looks odd but I can't really tell why, is it the color choices or the shape of the machine?

7
Pixel Art / [CC] How can I make background tileset more interesting?
« on: September 21, 2020, 02:45:56 pm »
Background tileset:

How it looks ingame with lighting and other elements: https://imgur.com/a/1KzYJsR

I tried more brick variations, cracks aswell but it still looks bland and boring.
Any ideas how to top it up a notch?

8
Pixel Art / [CC] Run Animation
« on: March 12, 2020, 12:08:29 pm »
I created run animation for my character based on 8 frame run cycle that I found in google images.


Arms might be too big compared to idle, does it look alright?

Also i feel like there's something wrong with his legs, seems like only front leg is in light source.
How can I improve it so that back leg is more readable?

9
Pixel Art / [WIP][CC] Robot character for platformer
« on: March 01, 2020, 06:30:20 pm »
I am creating platformer game for my masters, design wise I want him to look something like this:


For sure something could be improved here, so as always I seek your guidance. :P
Still not sure about art style, I was considering black outlines earlier.

v2:



TEMP




































































10
Pixel Art / [Feedback] [WIP] Character sprite for platformer game
« on: October 31, 2019, 02:12:32 pm »

What do you guy's think so far?
I included some alternate looks aswell, not sure which one I should settle on...

I know that hair strand sticking out is kinda too 'glued', should make it fall more probably.

@edit

(Its supposed to be a female)

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