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Topics - ArzNova
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Pixel Art / Washed Up character art
« on: July 25, 2017, 03:23:51 am »
So I'm making a game called Washed Up, which is a water-physics based 2D game about sailing the seas, dodging hazards, fighting monsters, and searching for treasure.

The setting of the game is some sort of post-post-apocalyptic setting where apes, monkeys, and one canary are intelligent and rule in a pseudo-18th century world. There are some touches of rough steam-punk style tech mixed in.

So I decided to paint the cast of characters I was writing about, and I thought I'd get feedback on style and design. I've been doing pixel art for a while, but only just recently got my first gig. So I'm using what I've learned over time and what I'm learning from that gig to create the best art I can for this project.



So the style I paint in is kind of inspired by minimalist pixel art (like Sword and Sworcery and others). So the rules I have for character design include things like limiting the eye size to one or two pixels, the feet go straight down with no foot sticking out (even on large characters). And other things like that.

Once again, I'm new to take pixel art seriously, so constructive feedback on anything is appreciated.

(PS, I know it recommends a gray background for posting images. But many of the color schemes are designed to pop out on blues / teals because of the naval setting. So aside from the naval officer, I keep the use of blue to a minimum.)

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Pixel Art / UPDATE: new walk animation (character sprite)
« on: May 30, 2016, 12:38:41 pm »
Hi! I'm new here.

So I updated the colors, height, and walk cycle and would appreciate feedback from people. Literally anyone. Single adjectives or anything. Share your two cents. Or even one cent, if that's all you got.

OLD Walk:


NEW Walk:


Stand:

Run:

Sprint:

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