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Pixel Art / Help with untitled game project!
« on: November 03, 2015, 11:18:13 pm »
Hey WotP, having a bit of trouble right now with a project I'm working on. Here's my most recent tileset for the "Mines" biome.

The problem I'm facing is that this is a procedural generated game and I'm not at all experienced with 16x16 tiles so this is really hitting me hard. I'm trying to figure out a style that is easy to reproduce, and relatively nice looking. Appreciate any advice that you guys can give me!
I'm not that concerned if I can't make this look like chasm (which, I know is impossible at my level), but there's games like Nuclear Throne with okay art but they still look fun and engaging -something I can't seem to get right with these tiles.

I've also been thinking that my problem might be how I'm arranging the tiles, so this was a quick test with some of the current assets that I overlayed on chasms screencap here http://media.indiedb.com/images/downloads/1/54/53944/chasm6.png Obviously, this isn't the problem :/
This is an older mockup.

Experimenting with warmer colours, thinking that doing such a cold looking environment isn't the way to go.

I should also mention that my programmer has got a killer destructible terrain mechanic going on, and for that reason I am limited to making everything underneath the top tiles 1 colour -except for little details like broken skulls, bones or little rock formations (pretty much in the same way that towerfall does their tiles).
tl;dr
halp
just throwing this in here for fun, enemy for the game.

Colour studies of other mines.
http://www.videogamesartwork.com/games/guild-wars-2/cave-planks
http://pre04.deviantart.net/c38f/th/pre/i/2011/032/7/0/crystal_cave_by_yobarte-d38ky38.jpg
http://img2.wikia.nocookie.net/__cb20141102214517/assassinscreed/images/c/c0/AC3L_Worm_Cave_-_Concept_Art.jpg

The problem I'm facing is that this is a procedural generated game and I'm not at all experienced with 16x16 tiles so this is really hitting me hard. I'm trying to figure out a style that is easy to reproduce, and relatively nice looking. Appreciate any advice that you guys can give me!
I'm not that concerned if I can't make this look like chasm (which, I know is impossible at my level), but there's games like Nuclear Throne with okay art but they still look fun and engaging -something I can't seem to get right with these tiles.

I've also been thinking that my problem might be how I'm arranging the tiles, so this was a quick test with some of the current assets that I overlayed on chasms screencap here http://media.indiedb.com/images/downloads/1/54/53944/chasm6.png Obviously, this isn't the problem :/
This is an older mockup.

Experimenting with warmer colours, thinking that doing such a cold looking environment isn't the way to go.

I should also mention that my programmer has got a killer destructible terrain mechanic going on, and for that reason I am limited to making everything underneath the top tiles 1 colour -except for little details like broken skulls, bones or little rock formations (pretty much in the same way that towerfall does their tiles).
tl;dr
halp
just throwing this in here for fun, enemy for the game.

Colour studies of other mines.
http://www.videogamesartwork.com/games/guild-wars-2/cave-planks
http://pre04.deviantart.net/c38f/th/pre/i/2011/032/7/0/crystal_cave_by_yobarte-d38ky38.jpg
http://img2.wikia.nocookie.net/__cb20141102214517/assassinscreed/images/c/c0/AC3L_Worm_Cave_-_Concept_Art.jpg