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Unpaid Work / Cresthelm studios looking for pixel artist
« on: March 10, 2016, 05:57:25 pm »
Hello!

Cresthelm Studios is looking for a dedicated artist to help bring the game to life.
Are you an imaginative digital artist able to make great stylised pixel art for textures and sprites? Do you want to work with a small indie game team to bring a doom like FPS to market?
Then we are looking for you!

Other skills that we would like to see in our artists:
- Able to create simple 3 Objects for game environments.
- Able to create promotional art and web objects.
- Skilled in using Unreal 4 and its tools.

Diluvian is an FPS with a retro feel, made in unreal 4.

A playable version of the game can be found here:
http://gamejolt.com/games/diluvian/119602

A trailer can be seen here:
https://www.youtube.com/watch?v=MJt1ygVF_PM

If you are interested, please send a message to cresthelm@gmail.com

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Unpaid Work / [Royaltis] Doomlike game looking for talented pixle artist
« on: January 28, 2015, 11:59:22 am »
Project title:
Diluvian

Info:
Diluvian is a FPS done in the Unreal 4 engine. I am looking for people to help build the game beyond a prototype with the goal of finding investors and making a commercial release. Before any money has been invested into the project, the work is unpaid.

Description:
The player is stuck inside the Leviathan, a living ship constructed long ago an ancient golden age. It was supposed to carry humanity to the stars beyond our system, but now, for unknow reasons, it has returned - and all the forces of the solar system scrambles to claim it's secrets.

Harkening to an older age of FPS, Diluvian has a lot of Doom in its DNA. No stop and pop, no enemies covering behind walls or regenerating health bars. All enemies and weapons in the game is made with 2D sprites that always turns towards the player.

The action is quick and furious, requiring the player to be on the move to stay alive. Each level has secrets to discovers, enemies to defeat and puzzles to concur, but look out! Inside the flesh halls of the Leviathan, death is not the end. You will be reborn again and again as your DNA is corrupted a little more each time.

Includes:
First person point of view.
2D Pixel sprites as enemies, weapons and objects.
Quick combat gameplay based on player movement to avoid projectiles.

Team structure
Björn Sundström (project creator)
Project Management, Game Scripting, Game design and Game writing - 12 months.

Daniel Östlund
Music and Sound Design - 1 week.

First project by the team. Björn has worked in the game industry as QA analyst at DICE Stockholm for 3 years and has a game designer credit on Battlefield 4. Daniel has been involved in music as a drummer in various bands and also alone as a producer and DJ in the electronic music scene for 10+ years.

Talent required:
Pixel Artist:
Experienced with creating vibrant, unique pixel art for characters and environments.
Experience with animating 2D characters.
Experienced with creating textures a bonus.
Experience with Unreal 4 tool set a bonus.

Link to gameplay videos:
http://vimeo.com/117161942
http://vimeo.com/114802741

Playable prototype:
https://www.dropbox.com/sh/uhcktuihp3bdhly/AAAk01rBRta4CuP4YDxc1Bzza?dl=0

Contact:
E-mail: bjoern_sundstroem@hotmail.com
Skype: bsundstrom

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