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General Discussion / Method: Shape & Cluster approach
« on: September 08, 2014, 07:35:13 pm »
Hi everyone,
i'm new to Pixelart and I have a few questions about the Shape & Cluster approach (as explained by cyangmou at deviantart
I was looking at a progress roll gif of one work by Thu (See here (For the progress roll see here and wondered whether that is a good example for the shape & cluster approach. In the garlic example by Cyangmou, it looks as if he just did the whole shape perfectly right from the start. As I understand it at the moment, the Shape & Cluster approach tries to develop shapes a bit more organically by staying away from the line-art approach. The organical development comes out quite remarkable in the work of Thu, so I wondered whether that is actually meant by Shaping & Clustering ?
I'd greatly appreciate more examples or tips on how people approach their pixel art from the scratch other than going by line art.
Thanks so much!
i'm new to Pixelart and I have a few questions about the Shape & Cluster approach (as explained by cyangmou at deviantart
I was looking at a progress roll gif of one work by Thu (See here (For the progress roll see here and wondered whether that is a good example for the shape & cluster approach. In the garlic example by Cyangmou, it looks as if he just did the whole shape perfectly right from the start. As I understand it at the moment, the Shape & Cluster approach tries to develop shapes a bit more organically by staying away from the line-art approach. The organical development comes out quite remarkable in the work of Thu, so I wondered whether that is actually meant by Shaping & Clustering ?
I'd greatly appreciate more examples or tips on how people approach their pixel art from the scratch other than going by line art.
Thanks so much!