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Pixel Art / Dark platformer mockup [WIP] [C+C]
« on: September 08, 2015, 09:55:21 pm »
Hey guys. Every now and again I'm doing a little work on this dark platformer project. Lately I've been trying to figure out the style and colors.
At present this mockup is very rough, but I'm primarily interested in thoughts on the colors at this point. I'm aiming for something somewhat realistic, and just slightly washed. Firstly I'd like thoughts on the sky and sea colors, which I've spent a fair bit of time tweaking already. The clouds initially had much higher contrast, but I've gradually brought them down and down. Perhaps too much?
I'm also interested in thoughts on the character colors. The main problem seems t be making them readable against spots of high contrast background. I'm trying to find a balance between making them clearly visible, but not so much that they don't feel like they fit into the scene. This isn't nearly so much of an issue with the female character, but the male is pretty tricky thanks to the fact that he is also meant to be dark and shadow-like.
Thanks!
Here is the latest, though I have cheated and blended in part f a screenshot from destiny just to expriment with the colors a bit, and translucent layers are cuasing strange artifacts and blurriness around the place. I think I am much happier with the colors and contrast, now, though. I'll be using the colors in this mess as a reference for the cleaned up piece.

Original:

At present this mockup is very rough, but I'm primarily interested in thoughts on the colors at this point. I'm aiming for something somewhat realistic, and just slightly washed. Firstly I'd like thoughts on the sky and sea colors, which I've spent a fair bit of time tweaking already. The clouds initially had much higher contrast, but I've gradually brought them down and down. Perhaps too much?
I'm also interested in thoughts on the character colors. The main problem seems t be making them readable against spots of high contrast background. I'm trying to find a balance between making them clearly visible, but not so much that they don't feel like they fit into the scene. This isn't nearly so much of an issue with the female character, but the male is pretty tricky thanks to the fact that he is also meant to be dark and shadow-like.
Thanks!
Here is the latest, though I have cheated and blended in part f a screenshot from destiny just to expriment with the colors a bit, and translucent layers are cuasing strange artifacts and blurriness around the place. I think I am much happier with the colors and contrast, now, though. I'll be using the colors in this mess as a reference for the cleaned up piece.

Original:
