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Devlogs & Projects / Huge Swords and Tentacle Monsters
« on: July 21, 2016, 12:12:57 pm »
Heya, I'm back again with another project I'm hoping to finish this time :p
Here it is:
Huge Swords and Tentacle Monsters
Battle varying degrees of huge tentacle monsters with a somewhat inefficient laser grappling hook sword thing, I guess...
In this game you're some random gal that goes into a neon-tokyo ish city overrun by weird tentacle monsters, to kill them all and make the city liveable again.
Enemies are modular, made out of different "genes" and modular parts and'll most likely spawn around certain proc-gened hunting grounds that appear in a premade city(that's the idea at least), which will all be specific to certain genes
Images
Keep in mind pretty much all art is placeholder
From most recent to least recent:





I'd love to hear your feedback about this project though, I've been working on it for quite some time in my spare time now
Also, here's the tig thread if you want to see how it progressed before this topic(it has gone through quite some huge changes):beep
Here it is:
Huge Swords and Tentacle Monsters
Battle varying degrees of huge tentacle monsters with a somewhat inefficient laser grappling hook sword thing, I guess...
In this game you're some random gal that goes into a neon-tokyo ish city overrun by weird tentacle monsters, to kill them all and make the city liveable again.
Enemies are modular, made out of different "genes" and modular parts and'll most likely spawn around certain proc-gened hunting grounds that appear in a premade city(that's the idea at least), which will all be specific to certain genes
Images
Keep in mind pretty much all art is placeholder
From most recent to least recent:
I'd love to hear your feedback about this project though, I've been working on it for quite some time in my spare time now

Also, here's the tig thread if you want to see how it progressed before this topic(it has gone through quite some huge changes):beep