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Topics - Alex Sinigaglia
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Pixel Art / [C+C][WIP] Underwater fish drawing
« on: March 20, 2015, 11:45:20 am »

I need feedback on how to improve the drawing. As for the fish colours, they will be fixed with a more blue hue. I intend this to be pixel art, not an oekaki.

Here are the steps this drawing went through:
Step 1
Step 2
Step 3
Step 4
Step 5
Step 6
Step 7
Step 8
Step 9
Step 10

General Discussion / [Tool] 3D to 2D Blender Pixel Shader
« on: February 13, 2015, 10:16:40 am »

Free Blender shader turns 3D models into pixel art

Japanese artist Toshihiro Kushizaki has released the Pixel Art Shader: a free Blender shader that should convert any 3D model into old-school pixel art.

To render out a pixel art image, you just need a 3D model in .x format and a palette texture, which defines the set of colours to be used; but you can augment the result with standard texture maps, even including AO.

The image is generated in BMP format, and the results look pretty good, at least in the demo scene.

There’s a detailed online manual, but like the rest of Kushizaki’s site, it’s in Japanese, so if you’re a non-Japanese-speaker, you’ll need to navigate Google Translate.

Download the Pixel Art Shader on Toshihiro Kushizaki’s website (Automatic English translation)

Read an English-language user-contributed tutorial on using the shader.

Other examples:

I didn't see this posted here, so here it is. As always, please move, merge or delete this topic if it already exists or is in the wrong place.

I guess there already are tools that can make this happen.
Still, give it a try if you're interested and skilled with Blender.

General Discussion / Hyper Dragon Ball Z
« on: April 11, 2014, 10:02:35 am »
You might have stumbled across this, but if you didn't I'm going to quote it here:

Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!

Actually no, that's a lie. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.

Team Z2 was responsible for the code and animations you've just seen in action.

Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths.
This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.

This is how we envision a perfect Dragonball game. Gone is the sensation of every character being interchangeable and having the same style of fighting.
Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. We drew from all sources and we committed to our vision, which we share with you.

The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games.
The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes... it's all in there. I can see people going insane over the intense battles that are possible.

We have in no way association with the DBZ license, we are mere fans. Our purpose is to show what CAN be made with the license. The moving bits of this presentation were made over time, with the effort of many.
We have 5 of these characters and 11 stages out there that anyone can try out. We have 3 characters unreleased and in several states of progress, we expect to put them out eventually as well.

This video was made mostly to make people aware that this exists. Why?
Because we love creating and we want to show our inner fire. Consider it a proof of concept. We knew this could be done with effort and talented people, all it takes is hard work.

Balthazar - Z2 captain, character spriter, main gameplay designer, maker of this video.
Iced - Idea Enginneer Extraordinaire, Z2 manager of sorts.
Cybaster - Character Programmer.
Daeron - Stage Spriter and programmer, character sprite assistant.
WizzyWhipItWonderful - Epic CPS2 music composer.
NoZ - Creator of the Saiyan Pride stage.
Infinite - Character AI programmer.
ShockDingo - Voice Actor for Freeza, Shenron and announcer.
RicePirate - Awesome Person and Voice Actor for Vegeta.
Philly Spider-Man - Voice Actor for Gohan.
The_None - Saibaman programmer.

The feedback we've received on these characters from the Mugen community has been very positive in general (if you didn't know, this was all coded in Mugen), but the mainstream audience doesn't really know they exist yet.
One of my greatest desires is to get some sort of acknowledgement from some people at Capcom or Bandai and from highly-regarded fighting game players.

Please leave us feedback and comments, we would love to see them!

Now, it's your time to help us. Help us get this video go viral. Like and Favourite it but most of all, SHARE it. That one kid you used to watch DBZ episodes with 10 years ago? Share it with him. Your parents, your boss? Link them up.
Any friends, family or contacts working at big game companies? Active in fightng game tournaments? Spread the word, share this video. I'm convinced we can do it!

If anything, I hope this video put a smile on your face.

Ronnie, a.k.a. Balthazar


P.P.S. Get your pre-packed sample here:

Or, you can grab the characters and stages seperately here :

To make things clearer, no, we are not doing a fullgame, but if we were this is what we would be aiming for, think of this as a sample work of what could be done.

I don't know how to make the youtube tags work, help please!
I did it.

Topic in Mugen Guild:

Pixel Art / Stance animation
« on: March 10, 2014, 10:35:35 am »
Note: this is not my OC (Original Character); this character concept belongs to Sasuderuto/Fernando208. I just animated the stance. The first frame is made by him, the other two frames were made by me, to make the animation.

Is it ok?

Before animating bigger stuff, I want to practice on this one.

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